I did another thread for the track now, as the track is no longer WIP anymore.
If you have any comments, bug reports, or anything else, please post in the new thread.
Go to the Release thread
Search found 557 matches
- Sun Feb 02, 2020 8:01 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 184896
- Sun Feb 02, 2020 7:59 pm
- Forum: Creations
- Topic: School's Out!
- Replies: 14
- Views: 43982
School's Out!
The final version of School's Out! is out! https://i.imgur.com/B0GIbEI.png Download from Re-Volt World (24.76 MB) 1 PM. The last day of school is over. What about using the local high school for some cool RC car races? Driving through the classrooms, the gym and the outdoor sports field, as well as ...
- Sat Feb 01, 2020 9:53 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 184896
- Fri Jan 31, 2020 7:51 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 184896
Re: School's Out! - WIP Track
Thank you for all this new reports. I got the Reverse-nodes from Whitedoom today, so I hope I can release the updated version of the track later this weekend. If anybody find anything else, now it's the last chance to tell it to me. Thanks all!
- Wed Jan 29, 2020 6:30 pm
- Forum: The Bar
- Topic: Artwork findings
- Replies: 1
- Views: 4309
Artwork findings
Hello Re-Volters, I've found some Re-Volt stuff again on one of my old harddrives. This time it's some artwork. I don't know, if it's archived somewhere else, so I will share it here in this thread, so it won't get lost. The first is the well known artwork which also was used for the Re-Volt boxes. ...
- Mon Jan 27, 2020 7:00 pm
- Forum: Help & Bug Reports
- Topic: Load Dreamcast Levels
- Replies: 4
- Views: 4672
Re: Load Dreamcast Levels
Hey there :) The only thing you need beside RVGL as a basis, is the additional Dreamcast pack, which can be found here: https://re-volt.io/downloads/misc Here the direct download link: https://distribute.re-volt.io/packs/rvgl_dcpack.zip This pack contains the Rooftops track, as well the Dreamcast ex...
- Sun Jan 26, 2020 6:15 pm
- Forum: Time Trials
- Topic: Time Trials: School's Out!
- Replies: 11
- Views: 42728
Re: Time Trials: School's Out!
My Semi-Pro time with Zipper... 01:57:463
And Rookies with Harvester... 02:14:927
► Show Spoiler
► Show Spoiler
- Sun Jan 26, 2020 3:47 pm
- Forum: Time Trials
- Topic: Time Trials: School's Out!
- Replies: 11
- Views: 42728
Re: Time Trials: School's Out!
I post this time in the name of Maty07, who shared the screenshot on Discord.
01:57:844 with Adeon.
01:57:844 with Adeon.
- Sat Jan 25, 2020 8:43 pm
- Forum: Time Trials
- Topic: Time Trials: School's Out!
- Replies: 11
- Views: 42728
Re: Time Trials: School's Out!
My time with Humma 01:50:934
► Show Spoiler
- Sat Jan 25, 2020 8:25 pm
- Forum: Time Trials
- Topic: Time Trials: Toy World 2
- Replies: 22
- Views: 96293
Re: Time Trials: Toy World 2
I just saw you didn't considered my Toy World 2 times from February 2nd (Humma) and 3rd (Harvester) 2019, Kipy
- Sat Jan 25, 2020 8:18 pm
- Forum: Work in Progress
- Topic: POD: Re-Volted Project
- Replies: 24
- Views: 139770
Re: POD: Re-Volted Project
Impressive project, mrroblinx. I really like your professional approach, and it really seems you will manage completing the whole thing. Also I like how you try (and succeed) solve different things, with the possibilities RVGL gives you. I also like doing such stuff - seeing what is possible with RV...
- Sat Jan 25, 2020 7:39 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 184896
Re: School's Out! - WIP Track
The blue cans are boat objects I've reused, to get them shaking.
In the Makeitgood Objects Mode it looks like this...
In the Makeitgood Objects Mode it looks like this...
- Sat Jan 25, 2020 6:33 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 184896
Re: School's Out! - WIP Track
Thanks to everyone for your reports so far. I will consider as much as possible for the planned update, which will also include the Reverse version. The boat here has no collision. It's possible for the car to fall through it before being auto-respawned. I feel that it breaks immersion. I just remem...
- Sat Jan 25, 2020 4:40 pm
- Forum: Time Trials
- Topic: Time Trials: School's Out!
- Replies: 11
- Views: 42728
Re: Time Trials: School's Out!
I post the following time here in the name of Vendett5, who posted the screenshot on Discord.
01:49:947, Driven with Humma.
https://i.imgur.com/LAdVxKX.png
01:49:947, Driven with Humma.
https://i.imgur.com/LAdVxKX.png
- Fri Jan 24, 2020 6:57 pm
- Forum: Time Trials
- Topic: Time Trials: School's Out!
- Replies: 11
- Views: 42728
Time Trials: School's Out!
Here you can post your records what was made on School's Out! with Stock cars (All available Stocks without CARNIVAL or URCO cheat). Please post pics where the used car is visible too! Updated: 2020.02.07 Rookie Rank-----Nickname------------Time----------------Car #01.........Zipperzbieracz... 02:07...
- Sat Jan 18, 2020 7:47 pm
- Forum: The Bar
- Topic: Year-in-review 2019 - Video
- Replies: 2
- Views: 4873
Re: Year-in-review 2019 - Video
Really nice summary of the last year. Thanks Duc for working on this.
- Sat Jan 18, 2020 7:35 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 20618
Re: [RVGL] Camera issues since 19.0819 update
No, I won't invest any more time in this. It's fine as it is now, that's also why I wrote "problem" in exclamation marks.
- Sat Jan 18, 2020 11:52 am
- Forum: Help & Bug Reports
- Topic: [SOLVED] [Shader Renderer] Deactivated Reflections Problem
- Replies: 1
- Views: 3360
[SOLVED] [Shader Renderer] Deactivated Reflections Problem
Deactivating the reflections at RVGL Shader renderer results in translucent faces loosing it's transparency. It's no issue when trying the same with the legacy renderer. Screenshots below made with shaders on. https://i.imgur.com/g4VxIfd.png https://i.imgur.com/kN1H1g9.png https://i.imgur.com/NjbnfI...
- Sat Jan 18, 2020 11:42 am
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 20618
Re: [RVGL] Camera issues since 19.0819 update
I can't remember that this "problem" occured in the 19.1008a test build, otherwise I would have mentioned it. In the new release (19.1230a) changelog I saw this section: - Updated camera collision behavior: Scale the collision shifting based on the car speed such that the necessary scaling...
- Sat Jan 18, 2020 11:00 am
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 184896
Re: School's Out! - WIP Track
By the way. This kind of shadows - or let’s say the technic how they are made - have also 2 or 3 major downsides. 1) The shadows are textures. And this textures are mapped on translucent polygons placed slightly above the „real“ tracks surface. This means, an aweful lot of translucent polygons have ...
- Fri Jan 17, 2020 8:49 pm
- Forum: Work in Progress
- Topic: School's Out! - WIP Track
- Replies: 25
- Views: 184896
Re: School's Out! - WIP Track
Gotolei made same awesome shading for School's Out! . Look at the tree shadows on the streets for example...Wow! Thank you so much, Gotolei. I also have a new video for you. At this 2-lap Singleplayer Race with Adeon, you can see the AI made by Whitedoom in action. https://i.imgur.com/60IAV4e.jpg An...
- Tue Jan 07, 2020 8:34 pm
- Forum: Help & Bug Reports
- Topic: [RVGL] Camera issues since 19.0819 update
- Replies: 29
- Views: 20618
Re: [RVGL] Camera issues since 19.0819 update
The camera issues are back since version 19.1230a. To be more detailed, this point from my main post happens again: When you drive right beside a wall, the camera moves to a slightly different position, which was not the case before. An example are the tight areas between the houses at the Ghost Tow...
- Tue Jan 07, 2020 8:33 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Problem with Spark Generator
- Replies: 10
- Views: 7633
Re: Problem with Spark Generator
All spark generators behave as intended, when using your test build.
- Sun Jan 05, 2020 4:31 pm
- Forum: The Bar
- Topic: Vote for Best Track of the Year (2019)
- Replies: 4
- Views: 8009
Re: Vote for Best Track of the Year (2019)
Oops. I just recognized, that I‘ve only voted for one track by accident. Any chance of resetting my vote so I can do the 3 possible votes?
- Thu Jan 02, 2020 3:51 pm
- Forum: Help & Bug Reports
- Topic: [SOLVED] Problem with Spark Generator
- Replies: 10
- Views: 7633
Re: Problem with Spark Generator
You are right. For some other kind of testing, I had vsync on yesterday. That was also when the sparks were emitted vertically.
Today I've turned vsync off again. And that is the reason, why the sparks are fine (horizontally) today.
Today I've turned vsync off again. And that is the reason, why the sparks are fine (horizontally) today.