Post your own tools and resources, as well as your cars and tracks.
-
Santiii727
- Posts: 69
- From: Maybe in your country
Unread post
by Santiii727 » Wed Mar 28, 2018 6:08 pm
Original post by Kenny.
Some of you probably already know that I actually managed to compile the source files of the original Re-Volt Track Editor quite some time ago.
But after I did some changes here and there I didn't really feel like releasing it publicly because I felt like the overall result wasn't worth a big update.
However due to some recent breakthroughs I had, that situation changed and here is the update the editor finally deserves
Every released patch includes all necessary files to run the editor so for installation you can safely delete all files in your old "editor" folder in the root directory of the game (don't forget to backup your tdf folder inside if you saved any tracks in the editor!).
Then simply extract all files from the zip archive in the "editor" folder and you can launch the editor from there.
I very much recommend to read through the changelog (included in every patch) if you want to know any more about the development of the patches.
Download Link:
1.1a15.0301 (Latest version)
Changelog
Older versions:
1.1a15.0222
1.1a14.0117
1.1a13.1227
Source:
ORP|
RVL
Copyright © Kenny 2013, 2014, 2015
-
JuanParK
- Posts: 2
Unread post
by JuanParK » Sat Aug 25, 2018 5:21 pm
Hi, I want to ask you how I can export a track created in the editor manually, because when I give it in export it does not leave me, so can you tell me what I should do ?, change the file type ?, change the location ?, please.
Thank you.
-
Black-Revolt001
- Posts: 92
- From: France
Unread post
by Black-Revolt001 » Sat Aug 25, 2018 6:06 pm
JuanParK wrote: ↑Sat Aug 25, 2018 5:21 pm
Hi, I want to ask you how I can export a track created in the editor manually, because when I give it in export it does not leave me, so can you tell me what I should do ?, change the file type ?, change the location ?, please.
Thank you.
You can not export manually, when you make the export option, your circuit is directly in the levels file
-
kiwi
- Posts: 556
- From: Austria
Unread post
by kiwi » Wed May 08, 2019 9:03 am
Importing a Lego track in Blender with Marv's Blender plugin result in an error.
There is a workaround by Mr. Burguers, which worked perfectly fine for me:
Mr. Burguers @ Discord wrote:
how to import tracks made in the track editor into marv's blender plugin
Thx a lot, Mr. Burguers
