GJ's and I Spy's Workshop

Post your own tools and resources, as well as your cars and tracks.
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G_J
Posts: 11

Re: GJ's and I Spy's Workshop

Unread post by G_J » Mon Jun 21, 2021 4:03 pm

Home 1 updated to fix small graphical error on the fish bowl. Home 2 AI has been fixed so repositioning errors should no longer happen. Also a new battle track has been released for the home theme.
Performance updates for the fairground tracks are still in the works despite having slow progress. Lastly the hospital tracks are entering the production stage, so hopefully we can roll those out in a reasonable amount of time. :)
jeff.d.guile99
Posts: 5

Re: GJ's and I Spy's Workshop

Unread post by jeff.d.guile99 » Sun Nov 13, 2022 4:17 pm

It's been 510 days since this topic has been updated. I have a couple of questions, though:
  • How are Downtown 1 and 2 coming along?
  • Any new track theme ideas since Downtown?
  • Where in the hospital area would Hospital Battle take place?
:re-volt: Start your engines! :re-volt: Let's go racing! :re-volt:
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rodik
Posts: 14

Re: GJ's and I Spy's Workshop

Unread post by rodik » Thu Nov 24, 2022 7:25 pm

I never cease to be surprised by each of your tracks! Keep it up ! ;)
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Adamodell
Posts: 13
From: USA

Re: GJ's and I Spy's Workshop

Unread post by Adamodell » Wed Jan 18, 2023 4:10 pm

These tracks are excellent. Thank you for all your hard work, guys!
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