Post your own tools and resources, as well as your cars and tracks.
^Click Me^ (requires relatively recent build of RVGL)
A long held-off GT2 conversion I started a couple/few years ago. I've recently improved it to see release. This uses GT2 Car Viewer's exporting functionality, so I didn't have to butcher the UV mapping job by-hand. Required some minor geometry changes to avoid Z-fighting and a minor texture edit to remove a seam in Re-Volt. I don't recommend this car on tight or slick tracks!