I'm currently working on a track called UrbanX. It's a concrete industrial place where they left all kind of toxic waste barrels laying around. The inspiration began with me following Gleb Alexandrov Blender tutorial named Game level texturing.
My idea is to create a track where you can race on a concrete floor between industrial barrels and pipes.
For now the the modeling and texturing is 98% done.
The race-line is determined and I also kept a possibility for a reverse mode.
All the lighting info is baked from a HDR image and all baked textures (Color, Shadow and Ambient Occlusion) are combined and imported in Substance Painter. From there I used different Substance materials and hand-painted the rest. Except for the graffiti, those are Photoshop brushes downloaded from several brush websites and converted to alpha-maps to use as a paint brush.
What needs to be done
- Modeling 98% done
- Paintwork 90% done
- AI Nodes
- POS Nodes
- VisiBoxes
- TrackZones
- CameraNodes
- Triggers
- Sounds
- Music

Screenshots will follow
