Track Creator: How to ?

Talk about general topics regarding Re-Volt and the community.
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Ced!
Posts: 42

Track Creator: How to ?

Unread post by Ced! » Tue Feb 28, 2023 10:55 am

A new topic create to have quick answers to specific questions
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My question : how do you add a "splash" sound when a car hits water?
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motorhand
Posts: 13

Re: Track Creator: How to ?

Unread post by motorhand » Sun Mar 05, 2023 5:48 pm

Ced! wrote: Tue Feb 28, 2023 10:55 amMy question : how do you add a "splash" sound when a car hits water?
In makeitgood mode you have to set 2 different objects:
1. water (makes the surface)
2. water box (set XYZ range for sound effect)
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Ced!
Posts: 42

Re: Track Creator: How to ?

Unread post by Ced! » Wed Mar 08, 2023 12:30 pm

Thank you ;)
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Ced!
Posts: 42

Re: Track Creator: How to ?

Unread post by Ced! » Wed Apr 12, 2023 1:38 pm

And how to re-mapped a model to a new texture page with Blender and the Marv's Plugin.
I don't understand :?
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Ced!
Posts: 42

Re: Track Creator: How to ?

Unread post by Ced! » Fri Jun 02, 2023 5:42 am

Up!
For example Kiwi's bmx: https://www.revoltworld.net/dl/bmx/
The texture page is kiwi_bmxa.bmp.
Changing the name is not a problem, but the letter a?
If I want the texture page to be, for example, f?
I specify again that I work with Blender and the Marv's Plugin.
thx.
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kiwi
Posts: 557

Re: Track Creator: How to ?

Unread post by kiwi » Fri Jun 09, 2023 7:09 pm

Hi Ced!,

in the download page you have mentioned (BMX-model), there is also a comment by motorhand which was pretty similar to your question.

For convenience, I just copy the answer inside here as well.
[...] to get the texture of the instance to work you have 2 possibilities:

a) By standard the model is mapped to texture sheet 0 (“a”). This means you can use the included texture sheet for your track, but be sure to keep it the 0/a texture sheet (name it “yourtracknamea.bmp”). If you do it that way, you don’t have to use Blender to get it to work.

b) If you don’t want to use texture sheet 0/a, you have to assign the mapping of the model to a different texture sheet. If you want to use for example texture sheet 8 (“i”), you have to name the included bmp-file “yourtracknamei.bmp”, and then use Blender to assign the mapping of the ibmx.prm properly, and re-export the instance.

[...]
Bye, kiwi
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Ced!
Posts: 42

Re: Track Creator: How to ?

Unread post by Ced! » Sat Jun 10, 2023 12:17 pm

Thank you for your answer kiwi. But that's exactly what i can't do:
"then use Blender to assign the mapping of the ibmx.prm properly, and re-export the instance"
can you explain to me how to proceed?
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rodik
Posts: 20
From: Russia

Re: Track Creator: How to ?

Unread post by rodik » Sun Jun 11, 2023 6:59 pm

Hello, Ced!

I will try to explain to you how to do this. First you need to open UV/Image Editor in a separate window. You can use an already open Timeline window by selecting UV/Image Editor instead of it (lower left corner), or you can open a new one. When you are in edit mode, you have to select the faces you want to assign the texture to. And, again, being in UV/Image Editor, open the texture you need. Then you can move your UV-map over the texture ;)
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Ced!
Posts: 42

Re: Track Creator: How to ?

Unread post by Ced! » Tue Jun 13, 2023 7:00 am

Thank you Rodik!
It seems more complicated than I thought. Not too much time right now but I'll look into that in depth soon. Thanks again for these leads.
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