RVGL on Android
Re: RVGL on Android
Hi, this port is awesome!
I play it on my galaxy s7 just fine.
And I have it installed on my Sony android tv
One problem though:
I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them.
Am I missing something here or is it a bug?
Best regards
Peter
I play it on my galaxy s7 just fine.
And I have it installed on my Sony android tv
One problem though:
I can't figure out how to configure my game controller... I want to remap the buttons for "accelerate" and "reverse" I can highlight them and they are blinking but I can't change them.
Am I missing something here or is it a bug?
Best regards
Peter
Re: RVGL on Android
Were you able to select your controller from Controller Settings? Does the default mapping work?
Re: RVGL on Android
Yes I can select Logitech cordless rumblepad 2, from controller options, and the default settings works.
I would just like to remap accelerate and reverse, from "up", "down" to "R2" , "L2" because the default mapping is impossible to control.
I can't remap them, but I don't know if it's a bug or if I'm just not doing it right...
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- Posts: 2
Re: RVGL on Android
This version is good although users of iPhone and iPad do not have RVGL. I unfortunately have an iPhone and an iPad and not Android and my mom does not let me change to Android.
It seems that RVGL will never have an iOS version
It seems that RVGL will never have an iOS version
Re: RVGL on Android
I would also like to see this. The game runs great but not being able to move/resize the buttons the way I want to suit my screen etc. makes playing with the touchscreen uncomfortable for me.
I had this issue with my tablet though I fixed it by editing the rvgl.ini and disabling the shader renderer
Another issue I had also relates to using the PS4 controller where I cannot map the dpad for turning (analog stick still works) the controller does function and all the other controls can be remapped, just not to the dpad. The dpad does work on the input name menu to rotate the wheel so it definitely is being detected in-game there at least.
Also pressing the backspace on the on-screen keyboard when prompted to enter name for some reason loops the backspace so I can't input anything without it getting removed (Can still navigate through the menus) and regardless of if a controller is connected or not. There doesn't seem to be a way to stop it apart from restarting the game.
Re: RVGL on Android
praun wrote: ↑Wed Jul 18, 2018 6:03 pmYes I can select Logitech cordless rumblepad 2, from controller options, and the default settings works.
I would just like to remap accelerate and reverse, from "up", "down" to "R2" , "L2" because the default mapping is impossible to control.
I can't remap them, but I don't know if it's a bug or if I'm just not doing it right...
A similar issue has been posted here: Android PS4 Controller. I'm continuing the discussion in that thread.Vyrium wrote: ↑Tue Jul 31, 2018 10:14 am Another issue I had also relates to using the PS4 controller where I cannot map the dpad for turning (analog stick still works) the controller does function and all the other controls can be remapped, just not to the dpad. The dpad does work on the input name menu to rotate the wheel so it definitely is being detected in-game there at least.
Does updating to the latest build 18.0731a fix the shader renderer?
This has been reported a number of times. Unfortunately the cause is still unknown...Vyrium wrote: ↑Tue Jul 31, 2018 10:14 amAlso pressing the backspace on the on-screen keyboard when prompted to enter name for some reason loops the backspace so I can't input anything without it getting removed (Can still navigate through the menus) and regardless of if a controller is connected or not. There doesn't seem to be a way to stop it apart from restarting the game.
Re: RVGL on Android
Sadly no, settings shaders to 1 causes the black screen again. Note this is when running the game on an amazon fire 7 (2017) [Specs]
Re: RVGL on Android
The device has a Mali-450 as does the other user with the black screen. The same issue was reported from a Mali-400 user. Sadly, there were no errors at shader compilation (in the previous users' logs), so it's hard to guess what's going wrong.
I suggest you to try disabling some of the more complex effects and try again. In rvgl.ini, set:
Code: Select all
EnvFlag = 0
MirrorFlag = 0
LightFlag = 0
Re: RVGL on Android
Nope still same issue with the shader for some reason, shaders = 1 black screen. flip it back to 0 and I can see the gameHuki wrote: ↑Thu Aug 02, 2018 4:31 amThe device has a Mali-450 as does the other user with the black screen. The same issue was reported from a Mali-400 user. Sadly, there were no errors at shader compilation (in the previous users' logs), so it's hard to guess what's going wrong.
I suggest you to try disabling some of the more complex effects and try again. In rvgl.ini, set:Does the shader renderer work now?Code: Select all
EnvFlag = 0 MirrorFlag = 0 LightFlag = 0
- SonicBoomFan14
- Posts: 3
Re: RVGL on Android
Sorry that i haven't replyed to you in a while, the error messages do not appear but the game is still black in my screen, however, the rvgl.ini file doesn't appear i go in the files. The game works in older versions before the shaders were the selected option
- Santiii727
- Posts: 83
- From: Maybe in your country
Re: RVGL on Android
RIP music apps with all rvgl sounds
Re: RVGL on Android
Try adding an empty file named .nomedia to rvgl's folder. That should tell music players, gallery apps etc to ignore it.
Re: RVGL on Android
Hello. Tell me why arcade levels "Suburbs" and "The Wrecking Yard" don't work on my phone? At start only black screen, and then crash of the application. My device Xiaomi Redmi 4 Prime. Version RVGL 18.1011a.
- Kacper11PL
- Posts: 11
- From: Poland
Re: RVGL on Android
But i dont have rvgl.ini in rvgl folder...
Im from Poland
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Re: RVGL on Android
the game works perfectly it just that
dreamcast DLC doesn't work on android
dreamcast DLC doesn't work on android
Re: RVGL on Android
aka Vaid; >[MediaFire Stuff]<
- Kacper11PL
- Posts: 11
- From: Poland
Re: RVGL on Android
But i dont have rvgl.ini in "profiles" folder
Im from Poland
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- Kacper11PL
- Posts: 11
- From: Poland
Re: RVGL on Android
i have RVGL files on sdcard1. Still generates files on sdcard0.Huki wrote: ↑Fri Mar 09, 2018 7:13 pm Locating the data path: The following locations are supported:Note: If you have already run the app, it should have automatically generated an RVGL folder for you with updated assets. In this case, extract the full game data into this folder, taking care not to overwrite any of the existing files (i.e., say NO to replace).Code: Select all
/sdcard/RVGL /storage/sdcard0/RVGL /storage/sdcard1/RVGL /storage/emulated/legacy/RVGL /storage/emulated/0/RVGL /storage/emulated/1/RVGL
Im from Poland
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Re: RVGL on Android
i tried on my Huawei MediaPad (Adreno 308) and it worked fine, althrough when i first started the game there were some weird graphical glitches (like textures flickering in weird colors) but when i turned off shaders and lighting it was back to normal.
Re: RVGL on Android
Yes, it's one of the ways to solve graphical issues on the android build.
Before shaders, can always try disabling UBO first (EnableUBO in profiles\rvgl.ini).
aka Vaid; >[MediaFire Stuff]<
Having some issues
Hi all,
I've been trying to play on my moto g7 plus, using the latest build, and I've encountered some issues:
1- AI Cars keep resetting as soon as the race starts. They don't follow the race path so they become useless.
2- UI is frozen during the race. This imposes a problem because finishing the race is impossible (tested by single race 3 laps in TITH and Supermarket without being able to finish)
Any ideas of what may be happening?
Assests are from the w64 package.
I've been trying to play on my moto g7 plus, using the latest build, and I've encountered some issues:
1- AI Cars keep resetting as soon as the race starts. They don't follow the race path so they become useless.
2- UI is frozen during the race. This imposes a problem because finishing the race is impossible (tested by single race 3 laps in TITH and Supermarket without being able to finish)
Any ideas of what may be happening?
Assests are from the w64 package.
Re: RVGL on Android
AI reset and can't finish a lap ? it's look like you have corupted tracks files ... (I'm not an android user but it happen to me on windows)
Damn DROPBOX !!! If you found broken link PM me
AlicebanD an English voice that you must discover !!
AlicebanD an English voice that you must discover !!
Re: Having some issues
You need the game_files package, optionally the dc_pack, and the APK itself. Extract the game_files to a path like "/storage/sdcard0/RVGL" and run the APK. Follow the docs in case you're stuck.MrBlitz wrote: ↑Fri Jul 26, 2019 2:06 pm Hi all,
I've been trying to play on my moto g7 plus, using the latest build, and I've encountered some issues:
1- AI Cars keep resetting as soon as the race starts. They don't follow the race path so they become useless.
2- UI is frozen during the race. This imposes a problem because finishing the race is impossible (tested by single race 3 laps in TITH and Supermarket without being able to finish)
Any ideas of what may be happening?
Assests are from the w64 package.
Support for external SD cards is currently very limited: the sdcard1 is only used as a fallback, i.e., when previous paths in the list do not exist.Kacper11PL wrote: ↑Thu Jul 04, 2019 10:33 ami have RVGL files on sdcard1. Still generates files on sdcard0.Huki wrote: ↑Fri Mar 09, 2018 7:13 pm Locating the data path: The following locations are supported:Note: If you have already run the app, it should have automatically generated an RVGL folder for you with updated assets. In this case, extract the full game data into this folder, taking care not to overwrite any of the existing files (i.e., say NO to replace).Code: Select all
/sdcard/RVGL /storage/sdcard0/RVGL /storage/sdcard1/RVGL /storage/emulated/legacy/RVGL /storage/emulated/0/RVGL /storage/emulated/1/RVGL
Re: Having some issues
Welp, it seems that that did the trick. Even though I wasn't prompted to replace anything, making a full clean copy of the files seemed to do the trickHuki wrote: ↑Sun Aug 04, 2019 3:02 am Note: If you have already run the app, it should have automatically generated an RVGL folder for you with updated assets. In this case, extract the full game data into this folder, taking care not to overwrite any of the existing files (i.e., say NO to replace).
Thanks for your time!