Here, slow cars drop down and take a detour through a maintenance area while fast cars jump the gap and go straight up the stairs a bit further. However, since there is no way to discern between fast and slow cars I was forced to only use the slow route (as otherwise rookie through advanced cars would fail the jump and crash every other round). Unfortunately this of course also massively impacts the lap time for pro's.
To solve these kinds of issues I propose a bunch of new nodes:
- Current speed (20 / 25 / 30 / 35 mph)
- Top speed (30 / 35 / 40 mph)
(The numbers are just a suggestion, if we actually decide to implement this they would have to be properly determined.)