The point: my intention here is simply to put the cars and track into RVGL. For now I have managed to accomplish the most 'dirty' part - reverse engineering and understanding of the significant parts of game models formats. There are finishing steps left in the whole pipeline like: fixing the models and applying the surfaces hierarchy, writing the configurations files, adding pick-ups to the tracks, and so on. For me time is a biggest obstacle

Tool set consists mainly of blender import script (without UI) for model files, textures decompresser and converter with its sources. Current Toolset BTW: why attachments are disabled?