Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Download Android [ apk ]
Visit the topics for the Android version and the Shader edition for more information.
Goodies:
Download the Dreamcast Pack: rvgl_dc_pack.7z (updated this time)
Download the Community Soundtrack: soundtrack.zip
Download the Controller Map Android app: rvgl_controller_map.apk
More about the update and RVGL: changelog | docs
Full game downloads are available at distribute.re-volt.io.
The network version has been updated!
Improved Language Support:
The language name and locale are now specified in the strings file using a new syntax. There are new escape sequences \LN and \LC (similar to the version specifiers \VP, \VS, etc), with the following syntax:
Code: Select all
\LN<Language Name>
\LC<Language Locale>
Code: Select all
\LNFrançais
\LCfr
Additional Character Sets:
Support has been added for the following character sets:
- Turkish (I ı İ i)
- Slovak (ĺ Ĺ ŕ Ŕ ľ Ľ)
- Bavarian (ĕ Ĕ ŏ Ŏ)
- Welsh (ẁ Ẁ ẃ Ẃ ŵ Ŵ ẅ Ẅ)
- Livonian (ō Ō ȳ Ȳ ḑ Ḑ ȯ Ȯ ȱ Ȱ ǟ Ǟ ȭ Ȭ)
- Vietnamese (large set of tonal marks)
- Indic
- Cyrillic
- Greek
- Georgian
- Armenian
Other Changes:
- The title font now supports apostrophe (eg, SALLE D'ATTENTE).
- Updated Italian strings from the localization repo.
- Shaders: Fix for shadow clipping (optimized world files are included).
- Shaders: Fix objects visible in reflection beyond the specified mirror height.
- Fix glitch with legacy renderer when a reflective surface and waterbox are used together. (#224)
- A collision issue affecting certain animated objects such as sliding doors has been fixed. (#303)
- Menu inputs not working in the in-game lobby (TAB) screen. (#306)
- Fix text colours for more than 16 players (moar colorz!).
- Linux: fix_cases skips the licenses folder.
18.1126a: | Pumped network version. Add: [General] - New language strings syntax: The language name and locale are now specified using escape sequences \LN and \LC, with the following syntax: \LN<Language Name> \LC<Language Locale> Existing language files are updated to use the new format. - Locale support: Language text case conversions are now locale-aware. Eg, i is capitalized to İ in Turkish locale and I in other locales. The locale is specified as an ISO 639-1 language code in the strings file. - Extended support for Latin alphabets. Additional characters for Turkish, Slovak, Bavarian, Welsh, Livonian and Vietnamese, and Romanisation schemes for Indic, Slavic, Greek, Georgian and Armenian. Title font now supports apostrophe. Mod: [General] - Linux: The 'fix_cases' script now skips the licenses folder. - Now includes world files optimized for the shader renderer for all default levels. Also updated DC Pack (Rooftops). - Updated Italian strings. [Graphics] - Shaders: Optimized GPU upload of mirrored world meshes for large levels. - Improved rendering of the Vietnamese horn diacritic. [Multi] - Updated text colours for player chat messages. Fix: [General] - A collision issue affecting certain animated objects such as the Market 2 sliders has been fixed. The behavior of the sliding door animation upon pause / resume is also improved. [Graphics] - Shaders: Fixed vertical fog cutoff (objects visible in reflection beyond the specified mirror height). Updated shaders. - Fixed glitch / crash with the legacy renderer when a reflective surface and waterbox are used together. [Multi] - Fixed menu inputs not working in the in-game lobby (TAB) screen.[/hide]