Sometimes I need to distance myself from a current project to gain more creativity and then I like to experiment with some nice ideas I have in stock. This time I wanted to use a satellite image to create a track.
The whole idea is to create a track from real existing roads. Or gritty and dirty forest roads. And I don't want to spent too much time on modeling and texturing. One day track building I wanted to call it. I think a day is maybe too ambitious, but maybe only modeling in a day could be done. I did some tests and I'm very happy with the result. Modeling only took one hour. Then I baked the ambient lighting, positioned the skybox to match the sunlight and voilà.
I did not use any elevation map data, which could help to determine how high certain area's are. But I don't want that for this project because the satellite images that I found interesting to build on, are completely flat by terrain. So I had to find a way to create my own random elevation terrain.
This video below shows my progress so far. This is a completely non-optimized texture. I think I can make progress in precise image-editing.
Video from this on Youtube:
![Image](http://javildesign.com/images/rvgl-satellite-mapt.jpg)
Some images from RVGL and Blender:
![Image](http://javildesign.com/images/rvgl/map21.jpg)
![Image](http://javildesign.com/images/rvgl/map22.jpg)