Supersonic RC Track

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Reptillian
Posts: 5

Supersonic RC Track

Unread post by Reptillian » Sun Dec 19, 2021 12:48 am

Hi guys,

This is something I wanted to have a bit when I found out that Supersonic RC Tracks has been ripped, so I went to attempt to convert it into Revolt. It will be my only track for it since I'm quite not a fan of working with polygons (I prefer NURBS, but that's offtopic). The collision is done. The track environment itself is done (there is some badly UV-mapped areas though) though needs lighting work.

I will share picture of what I have:

Image
Image

Right now I have these problem:

1. It's hard to work with built-in editor in Revolt. I can't get anything else done other than that.
2. I want to be able to cast shadow if it is only possible from there (hence 1), and I want to use it in conjunction with baked vertex shading.

I am also open to collaboration since this is my only planned track for the game.
Reptillian
Posts: 5

Re: Supersonic RC Track

Unread post by Reptillian » Mon Dec 20, 2021 2:43 am

Could this thread be moved to WIP section?

I'm having trouble making a working set of node. What am I supposed to do to get this part working?

Image

The longer path works, but the shorter does not work.

There is also a issue with part of the track that stop progression of distance away to finish line, but it works if you ignore it.

EDIT: I realized track zones and pos nodes are linked. I fixed it.
Reptillian
Posts: 5

Re: Supersonic RC Track

Unread post by Reptillian » Tue Dec 21, 2021 3:21 pm

Almost officially done with the graphics of the track:

Image
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607
Posts: 350

Re: Supersonic RC Track

Unread post by 607 » Mon Dec 27, 2021 10:08 am

Hm, looks like you're not getting much response. I'm not too experienced with track creating myself. Maybe look for a Re-Volt Discord server?
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