RVGL Localization

News and announcements about RVGL's development.
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Горячий Павел
Posts: 10
From: Russia, Vladivostok

Re: RVGL Localization

Unread post by Горячий Павел » Sun Oct 25, 2020 6:34 pm

No more languages planned yet?
Горячий Павел, or Goryachiy Pavel, can just Pavel.
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VaidX47
Moderator
Posts: 120
From: 333

Re: RVGL Localization

Unread post by VaidX47 » Mon Oct 26, 2020 11:58 am

Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, not until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
aka Vaid; >[MediaFire Stuff]<
7wells
Posts: 148

Re: RVGL Localization

Unread post by 7wells » Sat Mar 13, 2021 2:59 pm

Hello!

I had some remarks about translation issues there:
viewtopic.php?f=9&t=1335
MIknight
Posts: 1

Russian language

Unread post by MIknight » Thu Apr 22, 2021 12:30 pm

Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll:
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VaidX47
Moderator
Posts: 120
From: 333

Re: Russian language

Unread post by VaidX47 » Thu Apr 22, 2021 1:11 pm

MIknight wrote: Thu Apr 22, 2021 12:30 pm Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll:
Moved and merged the topic, wasn't correct sub-forum either.
It was previously explained with non-latin languages:
VaidX47 wrote: Mon Oct 26, 2020 11:58 am Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, it is currently not possible until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
Theoretically you could do it to some extend, but you will have to edit existing font.bmp file and make a "hackjob" by redrawing existing characters and then editing strings accordingly (by still following with latin characters) or replace chars in the file afterwards.
I'm pretty sure that's how most "pirated" (or unofficial) russian game translators do it.
aka Vaid; >[MediaFire Stuff]<
celletrix
Posts: 1

Re: Russian language

Unread post by celletrix » Fri May 28, 2021 10:28 pm

MIknight wrote: Thu Apr 22, 2021 12:30 pm Hi there! There are enough languages ​​in your game, but I would like it to be Russian as well. This language is also common :roll:
Privet! You can help by picking a text file in the language you know and translating it to Russian.
eako
Posts: 1

Re: RVGL Localization

Unread post by eako » Sat Apr 02, 2022 12:45 pm

Hello
Do you have any plans to add Korean?
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D3nk1
Posts: 5
From: Japan

Re-Volt Re: RVGL Localization

Unread post by D3nk1 » Sat Apr 09, 2022 6:16 am

I may be able to do Japanese, but probably not until Summer break. :re-volt:
Killer Wheels
Posts: 2

Minor french translation issue

Unread post by Killer Wheels » Sun Jun 05, 2022 9:32 am

For sprint tracks, overall progress is translated "progrès", should be "progression".
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Vasa013
Posts: 10
From: Czech Republic

Re: RVGL Localization

Unread post by Vasa013 » Sat Jul 23, 2022 10:08 pm

Hi, I've just updated Czech strings.

Changes:
  • little changes in translation
  • uppercase characters only in begining of phrases (f.e. Hra Pro Více Hráčů -> Hra pro více hráčů)
  • support for feminine
The only problem that is still here is the superscript dot at the in-game position.

link: https://drive.google.com/file/d/1ovAztX ... sp=sharing

*Update: I've made some small final changes (Updated: 2022/07/26)
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