RVGL Localization
- Горячий Павел
- Posts: 10
- From: Russia, Vladivostok
Re: RVGL Localization
No more languages planned yet?
Горячий Павел, or Goryachiy Pavel, can just Pavel.
Re: RVGL Localization
Anything with latin characters is up to other people.
Regarding other scripts, including cyrillic, not until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
Regarding other scripts, including cyrillic, not until there's a separate font file implementation first.
Right now the game reads characters from a single raster texture.
aka Vaid; >[MediaFire Stuff]<
Russian language
Hi there! There are enough languages in your game, but I would like it to be Russian as well. This language is also common 

Re: Russian language
Moved and merged the topic, wasn't correct sub-forum either.
It was previously explained with non-latin languages:
Theoretically you could do it to some extend, but you will have to edit existing font.bmp file and make a "hackjob" by redrawing existing characters and then editing strings accordingly (by still following with latin characters) or replace chars in the file afterwards.
I'm pretty sure that's how most "pirated" (or unofficial) russian game translators do it.
aka Vaid; >[MediaFire Stuff]<
Re: RVGL Localization
Hello
Do you have any plans to add Korean?
Do you have any plans to add Korean?
Re: RVGL Localization
I may be able to do Japanese, but probably not until Summer break. 

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- Posts: 1
Minor french translation issue
For sprint tracks, overall progress is translated "progrès", should be "progression".
Re: RVGL Localization
Hi, I've just updated Czech strings.
Changes:
link: https://drive.google.com/file/d/1ovAztX ... sp=sharing
*Update: I've made some small final changes (Updated: 2022/07/26)
Changes:
- little changes in translation
- uppercase characters only in begining of phrases (f.e. Hra Pro Více Hráčů -> Hra pro více hráčů)
- support for feminine
link: https://drive.google.com/file/d/1ovAztX ... sp=sharing
*Update: I've made some small final changes (Updated: 2022/07/26)