I've been working on a hires version of the Dust Mite. I wanted to create tire treads but it was difficult to see the detail with the default shader.
I modified the shader files to give the tires some reflections. He's an image so you can see how it brings out the detail. I also added blur to the tires so they would look more like rubber.
The problem is that the reflections now get applied to all other models in the scene. There's also some kind of bug where the reflection colour gets brighter in some locations.
I was thinking it would be cool if we could create our own shaders that only apply to selected models. This would prevent it from altering the rest of the objects. It would also be cool if we could assign additional textures to the materials so we could have normal maps, specular maps, etc.
Post suggestions regarding RVGL here in this subforum.
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