What tool do you use to fix this problem (REPAINT)

Report issues or bugs in RVGL or ask for help regarding any Re-Volt topic.
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styrofoam6_6_6
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Re-Volt What tool do you use to fix this problem (REPAINT)

Unread post by styrofoam6_6_6 » Sun Mar 26, 2023 11:42 am

I've been repainting some cars in Re-Volt (with paint.net) and the wheels always look like this: https://imgur.com/a/REDoo5o. What do you do to fix it?
John Hunter
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Re: What tool do you use to fix this problem (REPAINT)

Unread post by John Hunter » Tue Mar 28, 2023 11:34 pm

I think this has to do with how the game handles transparency. Any part of the texture that is pure black should be cut out & appear transparent.

You have to make a certain region of the texture pure black so that the pointy part of the wheel model appears transparent. I think transparent png textures will also work instead of creating pure black.

I think the wheels have that pointy shape as a method to reduce the polygon count. I guess they did that for the hardware back then.
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motorhand
Posts: 6

Re: What tool do you use to fix this problem (REPAINT)

Unread post by motorhand » Thu Mar 30, 2023 6:52 pm

The wheels in Re-Volt are sometimes very special.
Tire and rim are separate parts to save any single polygone in the past times, as John assumes.
https://iili.io/HO96BON.jpg
In the picture is shown where every part gets its paint from.
The rim is only a square with black (transparent) edges.
And the triangles get a mix from total black and nearly black.
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