ABC Block: Initial positions bug

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G_J
Posts: 18

ABC Block: Initial positions bug

Unread post by G_J » Sat May 06, 2023 12:34 pm

Since the latest RVGL patch, I noticed the initial behavior of ABC blocks causes them to lose their ability to self-collide (until affected by an external force) now that they spawn in affected by gravity.

Image

I noticed this issue in Home 1 as well (abc blocks stacked with packet.m), and is likely in other custom tracks that use abc blocks that are stacked.
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SebR
Posts: 168

Re: ABC Block: Initial positions bug

Unread post by SebR » Sat May 06, 2023 4:14 pm

i hope it's not linked to that bugfix :
Cars have collisions enabled at the start grid and no longer appear ghosting (prevents objects like tumbleweed getting struck within the car's body).
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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BGM
Developer
Posts: 16
From: Chile

Re: ABC Block: Initial positions bug

Unread post by BGM » Sat May 06, 2023 4:24 pm

Hello G_J,

We have addressed this problem and it'll be fixed in the next release.

Thanks for using the forums to report it!
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