Thanks for answering

.
Huki wrote: ↑Fri Jan 11, 2019 1:56 am
It was possible to emulate the console versions (PSX / N64) on the PSP, but I'm not really aware of the port you mention, who was working on it, or which version of the source was used...
VaidX47 was right, that "aktion" tried to port the game, and then disappeared
https://www.tapatalk.com/groups/ourrevo ... t1718.html.
The PSX port works perfect on PSP, but that port is not good at all, and N64 emulation on PSP is slow.
Huki wrote: ↑Fri Jan 11, 2019 1:56 am
The main issue on our side is lack of time and lack of an actual device to test on. RVGL's core team manages the Windows, Linux and Android versions. The OpenPandora and ODROID ports are managed by developers from their community who have got repo access.
If you think you can handle it, I'd be interested in giving you repo access too. Just let me know if you're up for it.
2MB VRAM could be a problem though.

But we'll see how it turns out.
Thanks!, I have time, the compiler, and a modded PSP, so I can at least try. If the project is too big for me, I can always give up.
The VRAM issue is not "really" a problem, because PSP can use textures stored in RAM. The bad thing is, RAM textures make games to run at 30 fps (not 60).
To mke the game run at 60 fps, you can always use mipmaps, reduce world textures to 128x128, and reduce car textures a lot (not an issue in a small screen).
VaidX47 wrote: ↑Fri Jan 11, 2019 2:08 am
In my case it would be better porting to PSVita cause of its better hardware capabilities, but I guess native PSP version will at least run on both systems.
PSVita is so difficult to program, I don't think a good port can be made for the moment.
I helped a lot in making a LUA interpreter for PSP (ONELua), this is a test I made loading a re-volt level model, a sky box and a car using ONELua, the car texture is 64x64, and the rest were scaled to 128x128.
In this case there is no mipmapping and the level is loaded as one big piece, so it is not the best optimization, and the PSP could hadle it at around 60 fps.