After analysing, I am pretty sure he passed all direction triggers as intended.
The error happened between direction trigger 6 and 7.

Floxit passed trigger 6 normally, and trigger 7 didn't showed up correctly. All the following triggers (8, 9, 10, 11,...) didn't showed up then also.
Here is the video where it happened (Timestamp 58m 3s): https://youtu.be/Cc2Qto5zHZc?t=58m3s
Any idea, who this can happen? Triggers 6 and 7 definitly reach the sides, floor, and ceiling of the track. According to the video, Floxit have definitly passed it. Can it have anything to do with Vsync, FPS, multiplayer lag, or even the "thickness" of the triggers?