[RVGL] Custom skybox at Custom Frontend
[RVGL] Custom skybox at Custom Frontend
It is not possible to use a custom skybox at a custom frontend. Some of the w's texturepages will be mapped to the skybox instead. Can it be, that the 10+ texturepage support does not work for custom frontends?
Re: [RVGL] Custom skybox at Custom Frontend
It was explained that frontend uses specifc texture slots to load them (skybox shares the same texture memory slot as carbox for example; this was done to minimize memory usage for uhhh late 90s hardware limitations, because you would never need carbox texture space in levels besides frontend, meanwhile frontend never needed a skybox).
Code fix is possible by increasing texture memory slots and moving them around, but still not the easiest one from what I remember what huki told.
Code fix is possible by increasing texture memory slots and moving them around, but still not the easiest one from what I remember what huki told.
aka Vaid; >[MediaFire Stuff]<