The database factors in:
- Car statistical data (top speed, acceleration, weight)
- Verified lap times for all stock tracks (Rooftops included)
Factors outside the database which are also of relevance include:
- Arbitrary descriptions of car handling, as this isn't something that can be conclusively shown with statistics alone
- Overall car performance in online races, both with pickups enabled and disabled, session parser results also considered
- Cars which are built to specific specification (Clockworks only with other clockworks, etc...)
- Simulation, Arcade and Console modes (Arcade is the main focus for most types of racing, with Simulation and Console considered for situational purposes)
- Purely focusing on RVGL, for the sake of not becoming too complex. RVGL on Android is also included.
Factors which are NOT included:
- Old/obsolete/unsupported RV versions (DEV build, Xbox source, Demos, 1.0, 0916, 1207, Phoenix R3, Wolf R4, 1.2, 100+ cars builds,
Weapon mod build, etc...)
- Console versions (PS1, N64, Dreamcast, unreleased GBC port)
- Mobile versions (Re-Volt 2: Multiplayer, etc...)
- Junior RC (This mode is redundant in the modern era of RV)
- Stunt Arena
- Battle Tag
- Last Man Standing
- Drifting
- Any other type of specialised events that don't involve circuit or point to point racing (Voltball, etc...)
- Events that have cars purpose built only for those events (Alls Fair, etc...)
- AI performance (This can not be used in any way to substantiate any claims against what a player can actually do with a certain car VS how the AI performs, Pest Control is a perfect example of this)
More will be added to these sections if I think of them.