[Done] Adjusting stock track names

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kiwi
Posts: 557

Re-Volt [Done] Adjusting stock track names

Unread post by kiwi » Fri Apr 17, 2020 7:25 am

I discussed this in Discord already, but I also want to post this here so it won't get lost.

It would be great if in one of the next RVGL releases there would be implemented the possibility to adjust the names of the stock tracks. Different as for custom tracks, for stock tracks the name won't be pulled out of the tracks .inf-files. The names seems to be hardcoded.

The possibility to change the name would be nice for Total Conversion projects.
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kiwi
Posts: 557

Re: Adjusting stock track names

Unread post by kiwi » Tue Apr 21, 2020 1:43 pm

I've found out one more thing while working on my MARVLE game:

Maybe it could be done in the same step, that the CHALLENGE parameter of the stock tracks will also be pulled out of the tracks .inf-files. At the moment the challenge time for (for example) Toys in the Hood 1 is always 54 seconds, no matter what is defined in the file. This way custom challenge times could be used for Total Conversion projects.

Same goes for the GAMETYPE/ENDPOS parameters, by the way. It's not possible to set A-to-B tracks as stock track replacements at the moment.
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