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ipv6 support

Posted: Sat May 02, 2020 7:53 pm
by wolfheimrick
Hello everyone,

ENet seems to support ipv6, would it be possible to add this feature into RVGL?

Cordially,
Wolf

Re: ipv6 support

Posted: Mon Jun 29, 2020 6:33 am
by Huki
ENet in fact doesn't support IPv6, even though patches were contributed multiple times. This is because it will be a major, compatibility-breaking change. I've been considering forking ENet and applying the patches myself, but we'd still need IPv6 users available for testing.

Re: ipv6 support

Posted: Tue Jun 30, 2020 4:40 pm
by Alex
there is at least one ipv6 user available for testing who is me

Re: ipv6 support

Posted: Tue Jun 30, 2020 8:45 pm
by URV
I can confirm that there are, in fact, at least two.

Re: ipv6 support

Posted: Wed Jul 01, 2020 5:57 pm
by DVark09
I mean, the company that is working on ipv6 failed yet again to fulfill the requirements so I personally wouldn't really push for IPv6 at current time. Still a good long-term plan though.

Re: ipv6 support

Posted: Mon Apr 19, 2021 4:01 pm
by wolfheimrick
Huki wrote: Mon Jun 29, 2020 6:33 am ENet in fact doesn't support IPv6, even though patches were contributed multiple times. This is because it will be a major, compatibility-breaking change. I've been considering forking ENet and applying the patches myself, but we'd still need IPv6 users available for testing.
Oh ok, I thought I saw something related to ipv6 in the doc. My bad.
The only benefit would be to host without redirecting ports from the routeur to the computer hosting the game.
In some cases (I got this issue myself) users from ISP share IPs with other users.

Cheers,