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512x512 stock car textures

Posted: Sun Apr 08, 2018 8:56 pm
by URV
Reposted from ORP.
nevermind wrote: I have enlarged the stock cars textures using the most impressive image enlarging method I have ever found (nnedi3) to get 512x512 (formatted as .bmo) textures. I thought the result was good enough to be shared (a lot of texture aliasing is avoided), so here they are!

A few examples (cropped screenshots from a 1920x1080 screen):
Adeon: before, after.
Bertha Ballistics: before, after.
Cougar: before, after.
Pest Control: before, after.
Zipper: before, after.
(Open the two images from one car in two different tabs and Press Ctrl-Tab or Ctrl-Shift-Tab to change from one to another - that way, the changes are easily spotted)

I know that the results are not that great and those textures have effect only from a close view, but it is still better than using 256x256 textures, so... why not? These textures will be a good option until somebody decides to start an ambitious project involving those textures.

You may download all the textures here. (.rar, 5.21 MB)
Please read the readme before trying those textures. Genghis Kar and cheat cars are not included.

I hope you enjoy this!
I use this for my personal Re-Volt installation and figured it may be of interest to others. The mirror below has been altered to ensure compatibility with Linux (all files renamed to lowercase).

Download (5.5 MB)

Re: 512x512 stock car textures

Posted: Sun Apr 08, 2018 9:39 pm
by SnakyCurve330
Thanks!

Re: 512x512 stock car textures

Posted: Fri Mar 20, 2020 4:36 pm
by kiwi
Thanks for sharing this. It is really quite a difference for some cars using 512px textures instead of 256px ones.

Re: 512x512 stock car textures

Posted: Fri Mar 20, 2020 8:25 pm
by ZipperZbieracz
Nice, but a bit problematic for Linux users, they will have to manually change file names (otherwise Car.bmo and car.bmo will sit in the same folder side by side and do not overwrite each other).

Re: 512x512 stock car textures

Posted: Sat Mar 21, 2020 12:17 am
by URV
The mirror I linked has been altered to account for that. Updated the OP for clarification.

Incidentally, there shouldn't be any overwriting in the first place. The .bmo files are additions; they do not exist in the stock assets by default.

Re: 512x512 stock car textures

Posted: Sat Mar 21, 2020 8:26 am
by ZipperZbieracz
Yes right, but I had to manually open every folder and turn Car.bmo into car.bmo

Re: 512x512 stock car textures

Posted: Tue Mar 24, 2020 11:03 pm
by Durtvan Ludwig
Zipper looks way better!