Hello Revolters,
Maybe some of you already noticed, but in June I began to create a space ship track. The idea was to create a corridor with some windows and on the outside a slightly moving starry environment. Project went a little out of hand, as usual.
Fog running over the floor
The modeling and texturing are almost done. Currently I'm busy setting up an exterior which is seen through the windows. After that I will probably add some internal objects.
Overview (duct shortcut not seen on this old image)
The track features a loading platform, fog running over the floor, probably a sliding door and a slighty moving starry environment.
Loading plaform at the start of the race
For more detail see: javildesign.com/revolt
Space Ship
- javildesign
- Posts: 49
- From: Holland
Space Ship
Last edited by javildesign on Sat Jul 11, 2020 5:57 pm, edited 1 time in total.
- javildesign
- Posts: 49
- From: Holland
Re: Space Ship
This week I finished the texture painting. Also I added some doors and created an exterior.
Last few days I worked on a planet that slowly rotates. It still needs improvement, because the is a limit how far
a custom animation can be viewed in RVGL. I need more distance because I want to create the feeling that the spaceship is very small in comparison with the planet.
Jupiter with extra transparency object to create real illumination efffect
Space ship exterior
Last few days I worked on a planet that slowly rotates. It still needs improvement, because the is a limit how far
a custom animation can be viewed in RVGL. I need more distance because I want to create the feeling that the spaceship is very small in comparison with the planet.
Jupiter with extra transparency object to create real illumination efffect
Space ship exterior
Re: Space Ship
It looks like the new task for the dev team to extend RVGL capabilities.javildesign wrote: ↑Sat Jul 11, 2020 6:16 pm It still needs improvement, because the is a limit how far
a custom animation can be viewed in RVGL. I need more distance
SDeG
- javildesign
- Posts: 49
- From: Holland
Re: Space Ship
The distance issue was solved by adding just 1 face nearby an object in to the world (.w) file to extend the visual bounds.
Working to fix some graphical issues at the moment.
Release is delayed. Will post as soon I have some progress.
Working to fix some graphical issues at the moment.
Release is delayed. Will post as soon I have some progress.