Issue with animated textures
Posted: Mon Oct 26, 2020 12:26 pm
The game currently supports animated textures only in the first 10 texture pages, even though the plugin will allow to use texture pages up to 63. This limits the amount of texture pages that can be animated to 10, which is an issue if I use one file for each object (the reason for using a file for each object is that I'm doing conversions from mario kart wii, which use one texture for each object and makes it incredibly fast to just keep the original mapping and re-save the textures in rvgl format -square bmp-).
Also, it would immensly help if texture animations had interpolation. Right now after the amount specified in blender the texture moves the mapping around in one instant, which makes making fluid animation a pain, because it requires at least 60 frames, which are a very long task to make. Actually if we had something like interpolation, we could stop using a high amount of frames to make an animation fluid and instead use animation frames to change direction and use more cool effects. I have rarely seen texture animations in rv tracks, probably because of how hard and tedious it is to make a good looking one, and I think the lack of interpolation is the main cause.
If interpolation is not possible at runtime, at least add an option to set the start uv map and finish uv map fill in the remaining frames automatically in blender with options given by the creator. It would make interpolated texture animations without having to in time, texture page and uv map manually for each frame.
Also, it would immensly help if texture animations had interpolation. Right now after the amount specified in blender the texture moves the mapping around in one instant, which makes making fluid animation a pain, because it requires at least 60 frames, which are a very long task to make. Actually if we had something like interpolation, we could stop using a high amount of frames to make an animation fluid and instead use animation frames to change direction and use more cool effects. I have rarely seen texture animations in rv tracks, probably because of how hard and tedious it is to make a good looking one, and I think the lack of interpolation is the main cause.
If interpolation is not possible at runtime, at least add an option to set the start uv map and finish uv map fill in the remaining frames automatically in blender with options given by the creator. It would make interpolated texture animations without having to in time, texture page and uv map manually for each frame.