Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ setup | 7z ]
Shader edition: forum topic
Android version: forum topic
Goodies:
Download the Dreamcast Pack: rvgl_dcpack.zip (not updated this time, latest version: 18.0410)
Download the Soundtrack: soundtrack.zip
More about the update and RVGL: changelog | docs
Full game downloads are available at distribute.re-volt.io.
The network version has been updated!
Changes:
- Up to 24 connections in multiplayer (16 players + 8 spectators).
- Save Car Info support was improved: the saved parameters.txt is better formatted, and includes previously missing sections. It also doesn't display CHT for already unmodified cars.
- Save Replay option is now available even after choosing to View Replay.
- "Final Lap" message no longer appears in Practice mode or when spectating other players. It's also moved slightly up so it doesn't obstruct the view.
- Replay mode fixes: music stops after replay ends, and saved replays aren't affected when custom cars are added / removed. You might need to re-save your existing replays for this fix to work.
- More robust net code: bad packets received over the network no longer crash the game.
- more in the changelog
18.0416a: | Pumped network version. Mod: [General] - Skins support: carbox files rejection is now based on the params file TCARBOX entry - eg, if TCARBOX points to "box.bmp", then "box.bmp", "box256.bmp", "box-alt.bmp" are rejected. - Moved "Final Lap" box more towards the top of the screen. - Save Replay option is now available when viewing a replay. - Improved Save Car Info option: better formatting, adds missing sections and original params are now signed. [Multi] - Increased maximum connections to 24 (16 players and 8 spectators). Fix: [General] - Fixed wrong cars showing up in a saved replay after adding / removing custom cars. Existing replays need to be re-saved for this fix to work. - Fixed "Final Lap" message appearing in Practice mode and when switching between players in spectator mode. [Audio] - Fixed music not stopped at the end of a replay. [Multi] - More robust net code: fix potential crashes when receiving corrupt or "hand crafted" messages over the network (eg, from a third party dedicated server tool).[/hide]