Lunar track - faulty trial time

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Avecezar
Posts: 77

Lunar track - faulty trial time

Unread post by Avecezar » Fri Nov 20, 2020 8:31 pm

Probably it's a known issue with the track Lunar by human.
It's not possible to do time trial on that track due to falling into void at the start.
I would appreciate if a fix has been issued.
SDeG
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SebR
Posts: 168

Re: Lunar track - faulty trial time

Unread post by SebR » Mon Dec 21, 2020 2:36 pm

this come from IO version of this track ...

Try with the original one
Damn DROPBOX !!! If you found broken link PM me

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URV
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From: Europe 3

Re: Lunar track - faulty trial time

Unread post by URV » Mon Dec 21, 2020 3:36 pm

I thought the I/O version fixed that issue, not bring it to the table. I do not seem to see it happening on my end, at least.

Edit: It seems like the issue is not present in the version linked by SebR either. Where did you get the track from? What car are you trying to do a time trial with?
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SebR
Posts: 168

Re: Lunar track - faulty trial time

Unread post by SebR » Mon Dec 21, 2020 5:19 pm

I had this issue with toyeca when i read Avecezar's post ...
The update with original files fix this issue (don't ask me where did i get this "messy" version)
Damn DROPBOX !!! If you found broken link PM me

AlicebanD an English voice that you must discover !!
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Avecezar
Posts: 77

Re: Lunar track - faulty trial time

Unread post by Avecezar » Mon Dec 21, 2020 10:00 pm

URV wrote: Mon Dec 21, 2020 3:36 pm Where did you get the track from?
The faulty track comes with RVON pack.
Just checked IO pack and it's free from the bug.
SDeG
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hajducsekb
Posts: 78
From: ~/

Re: Lunar track - faulty trial time

Unread post by hajducsekb » Tue Jan 19, 2021 6:20 pm

SebR wrote: Mon Dec 21, 2020 2:36 pm this come from IO version of this track ...

Try with the original one
The .inf file in the version you've linked has a modification date of 2017. The version on RVZ has 2005. I think the XTG one was modified to change the start position.

Sidenote, I wonder why the time trial also had a bad starting position? The only reason starting positions could have changed is because of the 16 player grid, I think. So it's weird if it is also different in time trial compared to 1.1/1.2.
HAJDUC DOT COM
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