Re: RV House News
Posted: Sun Feb 16, 2020 5:14 pm
Me 2 no connection to centralized. Would be great to clarify once and for all which ports have to be open for RVH.
It's true that this is a very common issue. We all have experienced quite often what Touriga correctly describes here. Perhaps the new server will improve this and the player list will be more accurate for some time but if it didn't, could RVHouse be made to refresh periodically with a certain period of time that can be edited by the user through Settings and having a default automatic Refresh of, let's say, once per hour / every two hours / evey 15 minutes?Touriga wrote:RV House is suffering from very slow or even no refresh at all (I wake up in the morning and I see 10 people connected, I refresh and they exit). Rooms do not show up for everybody.
Hi Elekid,Elekid wrote: ↑Mon Feb 17, 2020 10:51 am Thanks a lot for the new server. It seems to be working fine now, at least on my end.
5. Host Detector.
This is more of a question. I'm aware that RVHouse uses at least one of these ports (according to rvhouse.ini the 2301, the 2302 or the 2304) for specific tasks. And I know that depending on the user's connectivity to the server, P2P, or both, then different colours will be used to show the players' names.
One of these colours is especially interesting, the brown one, ...
This way we could quickly recognize people able to host just by looking at the colour of their nicknames on RVHouse. Apart from being able to identify hosting problems more quickly and ruling out possible connectivity issues.
6. Refresh issue.
We all have experienced quite often what Touriga correctly describes here. Perhaps the new server will improve this and the player list will be more accurate for some time but if it didn't, could RVHouse be made to refresh periodically with a certain period of time that can be edited by the user through Settings and having a default automatic Refresh of, let's say, once per hour / every two hours / evey 15 minutes?
The ports specified in rvhouse.ini are the correct ones. TCP 47624 and UDP 2300-2400 are ports required by the original Re-Volt versions. These are no longer used in RVGL.
Perhaps RV House was unable to write configuration files because of lack of permission. I can't think of any other reason...
Bro, can we(me) help you? maybe donate? i want the game to liveHuki wrote: ↑Wed Mar 11, 2020 1:41 pm RV House connects to the eDonkey / Overnet network for P2P support. For this to work, we need live contact nodes (those are the IPs in kadc.ini). I contacted arto and we believe the network is dead for good. This means, for the time being, RV House will be dependent on the central server.
One possible option for us is to switch to the similar and actively maintained eMule network, or even BitTorrent. But there is a lot of difference between these protocols, so it'll be a significant effort to get this working.