3 Weapon Ideas for Code mods

Post suggestions regarding RVGL here in this subforum.
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HEAV
Posts: 5

Re-Volt 3 Weapon Ideas for Code mods

Unread post by HEAV » Fri Aug 13, 2021 6:34 am

We'd love some code mods for RVGL, They are great if done well I'm exactly here for that occasion

<WEAPON 1>
- STEALTH -
power-up that limits your speed to 80% but you are fully ghost mode
tactical towards oil, ball, zap, not the star though get rekt

<WEAPON 2>
- GRAVITY STAR -
variant of the Star powerup that makes everything Low Gravity
map section with jumps will be slowed down significantly but flat parts remain intact
The Gravity effects disappear gradually.

<WEAPON 3>
- DEFLECTOR FORCE FIELD -
it deflects projectiles back to sender, but you can get shot if they get inside.


I lay this here, hit me up so we implement it :vicdab: :vicdab: :vicdab: :vicdab:
Last edited by HEAV on Thu Aug 26, 2021 10:03 pm, edited 1 time in total.
 I wanna be a clockwork too!
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Tubers
Posts: 10

Re: 3 Weapon Ideas for Code mods

Unread post by Tubers » Tue Aug 24, 2021 4:28 pm

Suggestion 1
You can already dodge a lot of things without the need of stealth.

Suggestion 2
You already have the star so adding it would be another powerful weapon.

Suggestion 3
If you're close to the car, shooting a rocket and a water balloon would screw over the driver, making it as a nuisance like the zapper.
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HEAV
Posts: 5

Re: 3 Weapon Ideas for Code mods

Unread post by HEAV » Thu Aug 26, 2021 9:29 pm

<WEAPON 2>
@TUBERS: The Gravity Star will randomly take place of the Star spot, You either get this variant or the normal star.

<WEAPON 3>
@TUBERS: A large enough force field to do manuevers outside and inside, turns out you can also protect others from getting shot.
Image

<WEAPON 4>
- MAGNET -
Steal that zap from the opponent, or whatever!
 I wanna be a clockwork too!
Elieder
Posts: 1

Re: 3 Weapon Ideas for Code mods

Unread post by Elieder » Fri Aug 27, 2021 2:19 pm

1) Ghost player is created in the beggining of the level. I think will be hard to make the transition from a normal player to the ghost mode after race starts.

2) Very OP, and tricky to implement.

3) Maybe this could be implemented if we invert the velocity vector if the projectile be at a distance from target (this will work like a reflector); or, switching target <-> owner of the projectile. This could be easier to do.
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607
Posts: 388

Re: 3 Weapon Ideas for Code mods

Unread post by 607 » Sun Sep 05, 2021 9:27 am

Nice ideas. :)
7wells
Posts: 148

Re: 3 Weapon Ideas for Code mods

Unread post by 7wells » Thu Oct 07, 2021 10:14 am

I'm thinking about the "moon" p'up from Beach Buggy Racing, i.e. other cars will start to lift off, steering made difficult. This is especially funny when triggered in a tunnel - all other cars will stick to the tunnel roof and thus be slowed down. Is this possible in RVGL?
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