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Increase texture limit and use numbers and/or letters to accomodate

Posted: Tue Aug 24, 2021 4:22 pm
by Tubers
The GZDoom (even the original IDTech) engine does not specify how many textures a map can load, even it can use a custom name (seems unlimited). Meanwhile RVGL is limited to around 64 textures. Can it be expanded to around 128/256? For most of us we seem to have a minimum of 1GB VRAM with our GPUs.

Also would it be trouble some to have the end of the names of the files as numbers for future trackmaking?
(trackname0.bmp, trackname1.bmp, trackname2.bmp, ..., trackname255.bmp)

OR

(0.bmp, 1.bmp, 2.bmp, ..., 255.bmp)

Re: Increase texture limit and use numbers and/or letters to accomodate

Posted: Thu Nov 25, 2021 10:30 am
by Tubers
Bumped because I made changes to the suggestion

Re: Increase texture limit and use numbers and/or letters to accomodate

Posted: Tue Jan 17, 2023 9:15 pm
by Adamodell
Tubers wrote: Tue Aug 24, 2021 4:22 pm The GZDoom (even the original IDTech) engine does not specify how many textures a map can load, even it can use a custom name (seems unlimited). Meanwhile RVGL is limited to around 64 textures. Can it be expanded to around 128/256? For most of us we seem to have a minimum of 1GB VRAM with our GPUs.

Also would it be trouble some to have the end of the names of the files as numbers for future trackmaking?
(trackname0.bmp, trackname1.bmp, trackname2.bmp, ..., trackname255.bmp)

OR

(0.bmp, 1.bmp, 2.bmp, ..., 255.bmp)
Multi-map would also be good for cars, as some games have cars separated to multiple textures (Sports Car GT/4x4 Evo) which require remapping to get around.