RVGL for RetroArch/LibRetro
Posted: Mon Oct 04, 2021 3:58 am
Recently had this idea, and considering how RVGL is stabilished nowadays, i think it would be doable.
Would it be possible to make it a LibRetro module in the far-future? Considering its basically its own thing now, if done similar to other sourceport cores (like Quake, DOOM, DOSBox, etc), it could work just fine.
+ support for stuff like shader overalys, changing shortcut options by restarting the code, using and changing INI stuff via the RetroArch options, would be pretty neat.
Would it be possible to make it a LibRetro module in the far-future? Considering its basically its own thing now, if done similar to other sourceport cores (like Quake, DOOM, DOSBox, etc), it could work just fine.
+ support for stuff like shader overalys, changing shortcut options by restarting the code, using and changing INI stuff via the RetroArch options, would be pretty neat.