Supersonic RC Track
Posted: Sun Dec 19, 2021 12:48 am
Hi guys,
This is something I wanted to have a bit when I found out that Supersonic RC Tracks has been ripped, so I went to attempt to convert it into Revolt. It will be my only track for it since I'm quite not a fan of working with polygons (I prefer NURBS, but that's offtopic). The collision is done. The track environment itself is done (there is some badly UV-mapped areas though) though needs lighting work.
I will share picture of what I have:
Right now I have these problem:
1. It's hard to work with built-in editor in Revolt. I can't get anything else done other than that.
2. I want to be able to cast shadow if it is only possible from there (hence 1), and I want to use it in conjunction with baked vertex shading.
I am also open to collaboration since this is my only planned track for the game.
This is something I wanted to have a bit when I found out that Supersonic RC Tracks has been ripped, so I went to attempt to convert it into Revolt. It will be my only track for it since I'm quite not a fan of working with polygons (I prefer NURBS, but that's offtopic). The collision is done. The track environment itself is done (there is some badly UV-mapped areas though) though needs lighting work.
I will share picture of what I have:
Right now I have these problem:
1. It's hard to work with built-in editor in Revolt. I can't get anything else done other than that.
2. I want to be able to cast shadow if it is only possible from there (hence 1), and I want to use it in conjunction with baked vertex shading.
I am also open to collaboration since this is my only planned track for the game.