Hi guys,
This is something I wanted to have a bit when I found out that Supersonic RC Tracks has been ripped, so I went to attempt to convert it into Revolt. It will be my only track for it since I'm quite not a fan of working with polygons (I prefer NURBS, but that's offtopic). The collision is done. The track environment itself is done (there is some badly UV-mapped areas though) though needs lighting work.
I will share picture of what I have:
Right now I have these problem:
1. It's hard to work with built-in editor in Revolt. I can't get anything else done other than that.
2. I want to be able to cast shadow if it is only possible from there (hence 1), and I want to use it in conjunction with baked vertex shading.
I am also open to collaboration since this is my only planned track for the game.
Supersonic RC Track
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- Posts: 5
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- Posts: 5
Re: Supersonic RC Track
Could this thread be moved to WIP section?
I'm having trouble making a working set of node. What am I supposed to do to get this part working?
The longer path works, but the shorter does not work.
There is also a issue with part of the track that stop progression of distance away to finish line, but it works if you ignore it.
EDIT: I realized track zones and pos nodes are linked. I fixed it.
I'm having trouble making a working set of node. What am I supposed to do to get this part working?
The longer path works, but the shorter does not work.
There is also a issue with part of the track that stop progression of distance away to finish line, but it works if you ignore it.
EDIT: I realized track zones and pos nodes are linked. I fixed it.
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- Posts: 5
Re: Supersonic RC Track
Almost officially done with the graphics of the track:
Re: Supersonic RC Track
Hm, looks like you're not getting much response. I'm not too experienced with track creating myself. Maybe look for a Re-Volt Discord server?