Door desynchronisation

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ZipperZbieracz
Posts: 306

Door desynchronisation

Unread post by ZipperZbieracz » Tue Feb 08, 2022 9:03 pm

The sliding doors (like on SM2), that open and close can get desynchronized between players. One player sees the doors being fully opened while another sees them fully closed and that can be sometimes visible how two players with such issue go through them, where the player who sees doors fully "closed" sees the second player driving through them with no collision, as the second player sees them fully "open". No video evidence at the moment, but the glitch is real, it's not about lag management and players seeing each others in a slightly different spot than where they should be, it's an actual door desynchronisation.
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