custom classes

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FK 02
Posts: 3

custom classes

Unread post by FK 02 » Tue Jul 05, 2022 9:11 pm

Hey, I have a suggestion about custom classes in Re-Volt.

My suggestion is that you can create custom classes like Rookie, Amateur, Advanced etc., for example you can create a clockwork class for the clockworks made by RV_Passion.
Than you can drive only with all Clockworks cars them self.

This could be solved like this:
Add to the already existing classes (0=Rookie, 1=Amateur, 2=Advanced, 3=Semi Pro, 4=Pro, 5=Super Pro)
6 - 10 additional classes like this:
that you can set free for your own pack. You can choose names in the car property file or in the string file (It's easier). (This is may only interesting for pack creators).
Posts: 6

Re: custom classes

Unread post by Ntc4 » Mon Aug 01, 2022 1:08 am

I think it would work better if the classes were string variables instead of integer variables. Then you could enter any value you want in parameters.txt, select your car ingame and the game client would iterate through every vehicle in the cars folder to find other vehicles with that class listed in parameters.txt. Also the client would be able to use the the value you entered as the class name in the car menu instead of having an numbered list in the main code.
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