boat class using modified UFO code

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Posts: 6

boat class using modified UFO code

Unread post by Ntc4 » Mon Aug 01, 2022 12:56 am

I'm not sure how much existing code you could actually recycle for this but you might be able to create somewhat convincing physics for boats if you code them to glide and steer like the UFO but only when they're in contact with water. Gravity would stay the same in and out of water-no steering/propulsion in midair or after running aground. The R6 turbo already floats in water so that's probably taken care of-the hard part would probably be editing the parameters to get the waterline just right. Could be like rc revenge only a lot cooler.
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Posts: 375

Re: boat class using modified UFO code

Unread post by 607 » Sat Aug 06, 2022 10:11 am

Yup, this has been done. :)
I have several boat cars and two tracks in my Re-Volt installation. I now can't find most of them on RVZ or RVW, however... does anyone know where to get the original boat pack? I probably got it off Re-Volt Live.
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