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Per-car custom treadmarks

Posted: Tue Jan 17, 2023 9:18 pm
by Adamodell
Like TSHADOW and TCARBOX before it, maybe a TTREAD could be introduced. Treadmark textures are processed the same way as shadow maps, so this doesn't seem TOO far-fetched to implement.

Re: Per-car custom treadmarks

Posted: Sun Apr 16, 2023 8:56 am
by motorhand
Funny idea I would support !

I just tried out to manipulate ..\cars\misc\shadow.bmp (bmq).
It's not easy because skid marks are a bunch of vertical lines which in game appear by different lengths.
But first results were not too bad.