Per-car custom treadmarks

Post suggestions regarding RVGL here in this subforum.
User avatar
Adamodell
Posts: 15
From: USA

Per-car custom treadmarks

Unread post by Adamodell » Tue Jan 17, 2023 9:18 pm

Like TSHADOW and TCARBOX before it, maybe a TTREAD could be introduced. Treadmark textures are processed the same way as shadow maps, so this doesn't seem TOO far-fetched to implement.
Forums are dead, Jim.
Image
My Website | RV Wiki | Steam | Bandcamp
User avatar
motorhand
Posts: 6

Re: Per-car custom treadmarks

Unread post by motorhand » Sun Apr 16, 2023 8:56 am

Funny idea I would support !

I just tried out to manipulate ..\cars\misc\shadow.bmp (bmq).
It's not easy because skid marks are a bunch of vertical lines which in game appear by different lengths.
But first results were not too bad.
Post Reply