What tool do you use to fix this problem (REPAINT)
- styrofoam6_6_6
- Posts: 2
What tool do you use to fix this problem (REPAINT)
I've been repainting some cars in Re-Volt (with paint.net) and the wheels always look like this: https://imgur.com/a/REDoo5o. What do you do to fix it?
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- Posts: 2
Re: What tool do you use to fix this problem (REPAINT)
I think this has to do with how the game handles transparency. Any part of the texture that is pure black should be cut out & appear transparent.
You have to make a certain region of the texture pure black so that the pointy part of the wheel model appears transparent. I think transparent png textures will also work instead of creating pure black.
I think the wheels have that pointy shape as a method to reduce the polygon count. I guess they did that for the hardware back then.
You have to make a certain region of the texture pure black so that the pointy part of the wheel model appears transparent. I think transparent png textures will also work instead of creating pure black.
I think the wheels have that pointy shape as a method to reduce the polygon count. I guess they did that for the hardware back then.
Re: What tool do you use to fix this problem (REPAINT)
The wheels in Re-Volt are sometimes very special.
Tire and rim are separate parts to save any single polygone in the past times, as John assumes.
https://iili.io/HO96BON.jpg
In the picture is shown where every part gets its paint from.
The rim is only a square with black (transparent) edges.
And the triangles get a mix from total black and nearly black.
Tire and rim are separate parts to save any single polygone in the past times, as John assumes.
https://iili.io/HO96BON.jpg
In the picture is shown where every part gets its paint from.
The rim is only a square with black (transparent) edges.
And the triangles get a mix from total black and nearly black.