Making a track unselectable by Random Tracks
Making a track unselectable by Random Tracks
Hi, is it possible to make a track unselectable by Random Tracks without removing it from your installation?
Re: Making a track unselectable by Random Tracks
Should be out when you rename its main folder.
Re: Making a track unselectable by Random Tracks
Another possibility would be to add
Reference: https://re-volt.gitlab.io/rvgl-docs/tracks.html#obtain
But I guess you want to have the track still available for "normal" playing. I don't think this can be done in the current RVGL version. A new parameter in the tracks inf-file (like "RANDOM 1" or "RANDOM 0") would be needed to be implemented. Not sure if it's really worth, but it also would not hurt to have something like this available, I guess. Especially special tracks, where for example the AI can't race well (or can't race at all), could set this new parameter, so the track don't have to be skipped during a random tracks session.
OBTAIN -1in the tracks inf-file, and set it back to 0 (or remove the OBTAIN-line) after you want to play the track again.
Reference: https://re-volt.gitlab.io/rvgl-docs/tracks.html#obtain
But I guess you want to have the track still available for "normal" playing. I don't think this can be done in the current RVGL version. A new parameter in the tracks inf-file (like "RANDOM 1" or "RANDOM 0") would be needed to be implemented. Not sure if it's really worth, but it also would not hurt to have something like this available, I guess. Especially special tracks, where for example the AI can't race well (or can't race at all), could set this new parameter, so the track don't have to be skipped during a random tracks session.
Re: Making a track unselectable by Random Tracks
Yeah, my use case is personal, but it could also be useful for things like boat tracks and no-repo tracks, if you're keeping those in your main installation.kiwi wrote: ↑Tue Jul 18, 2023 7:09 pm Another possibility would be to addOBTAIN -1in the tracks inf-file, and set it back to 0 (or remove the OBTAIN-line) after you want to play the track again.
Reference: https://re-volt.gitlab.io/rvgl-docs/tracks.html#obtain
But I guess you want to have the track still available for "normal" playing. I don't think this can be done in the current RVGL version. A new parameter in the tracks inf-file (like "RANDOM 1" or "RANDOM 0") would be needed to be implemented. Not sure if it's really worth, but it also would not hurt to have something like this available, I guess. Especially special tracks, where for example the AI can't race well (or can't race at all), could set this new parameter, so the track don't have to be skipped during a random tracks session.
Anyway, setting obtain to -1 is a good idea, I might do that!