Open Long Races
Posted: Sun Aug 25, 2024 7:58 pm
Open Long Races
===============
An easy hour of colourful endurance racing on a couple of circuit-like tracks, hosted by Sauss. Basically, me and RX1 were having challenging race duels off the record for quite a while and would like to invite you to these. They're a mental challenge, lasting over lots of laps, but in fact quite beginner-friendly through the choice of simpler tracks and the more repetitive nature of an endurance race. Pickups will be absent at most of the races as well, so it allows for some cleaner racing.
Joining
=======
Races will be held regularly at 16:00 UTC time on Sunday. There is no fixed host address, so instead, the server's IP adress will be announced down there at the respective race announcement post on the board a couple of minutes before the race should take place. The IRC channel #rvgl at libera.chat is also open for questions.
General Race Schedule
=====================
There will be a small number of races, leading up to a final, a long race of around 20 minutes.
In general, the race scedule will look like this:
1st race: Warmup race with pickups (ca. 2 minutes).
2nd race: Long race without pickups (ca. 10 minutes).
3rd race: Long race with pickups (ca. 10 minutes).
4th race: Final race without pickups. (ca. 20 minutes).
There is room for experiments.
Should there be a championship, points would be given like this:
Warm-up races: 3-2-1
Races of around 10 minutes: 10-8-6-5-4-3-2-1
Races of around 20 miuntes: 15-12-10-8-7-6-4-3-2-1
Fastest lap classification *: 5-4-3-2-1
* only to be used on longer races without pickups
Car Selection
=============
These races are open to all cars, that are made in the spirit of competition. Basically pick whatever you like, except cars that exceed the Super-Pro class from current online I/O races. Slower cars are eligible as well, as races will be held as a multi-class event. Classification is done a bit differently than in other online races. If the leader crosses the start-finish-line after the scheduled distance, all cars following are flagged off at the line. So the lapped cars don't have to complete the whole course.
Track Selection
===============
There will be an emphasis on cleaner tracks that allow for some pure racing without items. That means some rather different tracks will appear in the races compared to what's played in most online sessions. Links to Revolt World (www.revoltworld.net) will be provided in the announcement. Please download them in time.
The following tracks are in contention to be used for the races.
Name - Len. Picks Record
------------------------------------------------------------
RC Stadium 1 - 432m Y/N 24s
> Circuit with walls
Wonderful Skylands 1 - 477m Y/N 26s
> High-Speed track with jumps and bumps
Aspenside - 327m Y/N 22s
> Challenging winter track with elevation changes
Best-Milk Farm - 389m Y/N 21s
> Bumpy outdoor circuit with variying shortcuts
Cardboard Castle - 426m Y/N 27s
> Mixed circuit of rather simple shape
Dankernkart - 392m Y/N 25s
> Twisty kart circuit with slippery curbs
GBA Bowser Castle 3 - 504m Y 34s
> Flat low-fi track, requiring cars that reach a certain speed (Advanced and faster)
Genghis Castle - 626m Y/N 39s
> Fast and swift Mario Kart track with jumps. A bit laggy.
GPX - 1394m N 1m16s
> A long and ordinary race circuit, good for short races
Grand Prix de Morvan - 213m N 12s
> Mentally challenging tiny circuit track
Hyperborean Harmony - 409m N 30s
> Winter-themed twisty circuit
Ice Peaks Islands - 465m Y 27s
> Winter circuit with lots of items
Elkhart - 503m N 30s
> Simple narrow circuit track, only for experienced racers
Wladyslawowo - 619m Y/N 42s
> Backyard alley with an Phoenix-like street circuit feeling to it
Road in the Sky - 399m Y/N 22s
> Experimental track against all gravity, doubt it runs well with simulation physics
AMCO Driftume - 378m Y/N
> High curbed slender curves allow for some fine racing
AMCO Bitume - 529m Y/N 37s
> Circuit track requiring a clean line
Donut Plains 3 - 457m Y/N 29s
> Bumpy Mario Kart track
Junkyard 2 - 517m Y/N 31s
> Tidy but not tidy backyard track that could be from original Re-Volt
Short_Oval - 186m Y 11s
> Bumpy elliptic track
The Gorge - 425m N 35s
> Rally-like track
MKDD - Mushroom City - 630s Y 32s
> A very wide city-circuit at high speeds
Secondary list:
- RV Temple - 1116m Y/N 1m13s
- Schools Out 1 - 495m Y/N
- Schools Out 2 - 1545m Y/N
- Kadish Sprint - 814m Y/N 1m03s
- Jailhouse Rock - 729m Y/N 50s
- Wildland - 712m N 43s
- Chilled to the Bone - 838m N 1m05s
- Kadish Basic - 829m Y/N 58s
- Industry - 738m Y/N 55s
- Sakura - 752m Y/N 56s
Racing Etiquette
================
Please don't deliberately push off or shoot at cars, that are in different laps than your own. Through having cars of different speeds on the track and the races being quite long, some friction will be unavoidable. But every driver should do everything possible to let a faster car that's in a different lap go by. Like listening, if an engine noise is approaching from behind. And checking, how far the next opponents are away (down at the radar).
Whether "Simulation Mode" can be used reliably in online-races with a certain amount of lag, has to be tested.
Anyways, let's see, if this works.
===============
An easy hour of colourful endurance racing on a couple of circuit-like tracks, hosted by Sauss. Basically, me and RX1 were having challenging race duels off the record for quite a while and would like to invite you to these. They're a mental challenge, lasting over lots of laps, but in fact quite beginner-friendly through the choice of simpler tracks and the more repetitive nature of an endurance race. Pickups will be absent at most of the races as well, so it allows for some cleaner racing.
Joining
=======
Races will be held regularly at 16:00 UTC time on Sunday. There is no fixed host address, so instead, the server's IP adress will be announced down there at the respective race announcement post on the board a couple of minutes before the race should take place. The IRC channel #rvgl at libera.chat is also open for questions.
General Race Schedule
=====================
There will be a small number of races, leading up to a final, a long race of around 20 minutes.
In general, the race scedule will look like this:
1st race: Warmup race with pickups (ca. 2 minutes).
2nd race: Long race without pickups (ca. 10 minutes).
3rd race: Long race with pickups (ca. 10 minutes).
4th race: Final race without pickups. (ca. 20 minutes).
There is room for experiments.
Should there be a championship, points would be given like this:
Warm-up races: 3-2-1
Races of around 10 minutes: 10-8-6-5-4-3-2-1
Races of around 20 miuntes: 15-12-10-8-7-6-4-3-2-1
Fastest lap classification *: 5-4-3-2-1
* only to be used on longer races without pickups
Car Selection
=============
These races are open to all cars, that are made in the spirit of competition. Basically pick whatever you like, except cars that exceed the Super-Pro class from current online I/O races. Slower cars are eligible as well, as races will be held as a multi-class event. Classification is done a bit differently than in other online races. If the leader crosses the start-finish-line after the scheduled distance, all cars following are flagged off at the line. So the lapped cars don't have to complete the whole course.
Track Selection
===============
There will be an emphasis on cleaner tracks that allow for some pure racing without items. That means some rather different tracks will appear in the races compared to what's played in most online sessions. Links to Revolt World (www.revoltworld.net) will be provided in the announcement. Please download them in time.
The following tracks are in contention to be used for the races.
Name - Len. Picks Record
------------------------------------------------------------
RC Stadium 1 - 432m Y/N 24s
> Circuit with walls
Wonderful Skylands 1 - 477m Y/N 26s
> High-Speed track with jumps and bumps
Aspenside - 327m Y/N 22s
> Challenging winter track with elevation changes
Best-Milk Farm - 389m Y/N 21s
> Bumpy outdoor circuit with variying shortcuts
Cardboard Castle - 426m Y/N 27s
> Mixed circuit of rather simple shape
Dankernkart - 392m Y/N 25s
> Twisty kart circuit with slippery curbs
GBA Bowser Castle 3 - 504m Y 34s
> Flat low-fi track, requiring cars that reach a certain speed (Advanced and faster)
Genghis Castle - 626m Y/N 39s
> Fast and swift Mario Kart track with jumps. A bit laggy.
GPX - 1394m N 1m16s
> A long and ordinary race circuit, good for short races
Grand Prix de Morvan - 213m N 12s
> Mentally challenging tiny circuit track
Hyperborean Harmony - 409m N 30s
> Winter-themed twisty circuit
Ice Peaks Islands - 465m Y 27s
> Winter circuit with lots of items
Elkhart - 503m N 30s
> Simple narrow circuit track, only for experienced racers
Wladyslawowo - 619m Y/N 42s
> Backyard alley with an Phoenix-like street circuit feeling to it
Road in the Sky - 399m Y/N 22s
> Experimental track against all gravity, doubt it runs well with simulation physics
AMCO Driftume - 378m Y/N
> High curbed slender curves allow for some fine racing
AMCO Bitume - 529m Y/N 37s
> Circuit track requiring a clean line
Donut Plains 3 - 457m Y/N 29s
> Bumpy Mario Kart track
Junkyard 2 - 517m Y/N 31s
> Tidy but not tidy backyard track that could be from original Re-Volt
Short_Oval - 186m Y 11s
> Bumpy elliptic track
The Gorge - 425m N 35s
> Rally-like track
MKDD - Mushroom City - 630s Y 32s
> A very wide city-circuit at high speeds
Secondary list:
- RV Temple - 1116m Y/N 1m13s
- Schools Out 1 - 495m Y/N
- Schools Out 2 - 1545m Y/N
- Kadish Sprint - 814m Y/N 1m03s
- Jailhouse Rock - 729m Y/N 50s
- Wildland - 712m N 43s
- Chilled to the Bone - 838m N 1m05s
- Kadish Basic - 829m Y/N 58s
- Industry - 738m Y/N 55s
- Sakura - 752m Y/N 56s
Racing Etiquette
================
Please don't deliberately push off or shoot at cars, that are in different laps than your own. Through having cars of different speeds on the track and the races being quite long, some friction will be unavoidable. But every driver should do everything possible to let a faster car that's in a different lap go by. Like listening, if an engine noise is approaching from behind. And checking, how far the next opponents are away (down at the radar).
Whether "Simulation Mode" can be used reliably in online-races with a certain amount of lag, has to be tested.
Anyways, let's see, if this works.