Amount of objects and instances

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motorhand
Posts: 22

Amount of objects and instances

Unread post by motorhand » Sat Aug 02, 2025 11:36 am

Hi all !

I have some difficulties with objects, some do not appear. Perhaps there are too much in my creation.

Instances level.fin can be loaded in blender but that does not work for level.fob :cry:

Can I perhaps anywhere see how much objects are inside the level.fob file ?
Or is there another idea of counting objects which a level contains ?

Cheers !
Matthias
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Ced!
Posts: 66

Re: Amount of objects and instances

Unread post by Ced! » Sat Aug 02, 2025 1:49 pm

I don't know how to find out the number of objects in a creation, and I'm curious to know if there is a method for doing so.
And there is no limit to the number of objects you can put in your creation. The limit (of 1024) applies to Lights, Objects & Instances.
So you can get around the problem a little by switching your instances in the world file.
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motorhand
Posts: 22

Re: Amount of objects and instances

Unread post by motorhand » Sun Aug 03, 2025 4:57 am

I made a bad workaround:
1. create an empty level.w file to see better.
2. rename the level.fin file to not loading it.
3. start in makeitgood / objects mode
4. zoom out to the sky and count manually
But that's quite difficult and also very inaccurate.

Seems that I have 100-120 objects and 300 instances, which is far from the 1024 border.

I don*t like to do, but merging some instances into the world file solved the problem.
Perhaps it wasn't the cause, but in another project melting of instances also helped me.
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Ced!
Posts: 66

Re: Amount of objects and instances

Unread post by Ced! » Sun Aug 03, 2025 7:24 am

The limit of 1024 applies to lights, objects, and instances simultaneously, not separately.
https://re-volt.gitlab.io/rvgl-docs/tra ... imitations
In Moonbase, with all the lights, objects, and instances you've put in, the limit must not be far off. It's quickly reached if you add all three together.
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motorhand
Posts: 22

Re: Amount of objects and instances

Unread post by motorhand » Sun Aug 03, 2025 8:09 am

Mostly fences and the plants on a big landscape make many instance counts, but on moon I didn't need :lol:
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Ced!
Posts: 66

Re: Amount of objects and instances

Unread post by Ced! » Mon Aug 04, 2025 2:59 pm

It's true that not much grows up there. :D , but I didn't expect to find only 132 instances when I opened your .fin file in Blender...
Perhaps this impression came from the highly detailed textures you used. 8-)
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