Anybody up for a Hot Wheels: Turbo Racing reparam pack?
Posted: Tue Nov 11, 2025 8:24 pm
Sorry about the terrible grammar here, I'm new to this place, but...
Since October 16, 2025... I asked Burner94 about if RVW allows W.I.P. content, we had a very long discussion about it, I planned to cancel it there and it got rejected by request. But...
Since I found this... I was like... "Hey... maybe I could host my current progress to here"!
So... here it begins...
This pack is based on Citywalker's Hot Wheels True Size Pack from 2012.
https://www.revoltworld.net/dl/carpack100/
I thought of wanting to remake this pack as a full-size edition. Re-paramming every single one and resizing them to 1:10 scale just like a normal Re-Volt car. But here's the catch...
My idea was to put a lot of additional stuff in there rather than being just a simple reparam pack. I was planning to use individual engine sounds in each car (some might be recycled partially to be used in other cars with similar engines), several add-ons, and might use others' remodels. If I ever did use remodels done by others (like Kirbyguy22 and Phimeek), EVERYONE will be credited.
I am extremely inexperienced with Blender and it's way too difficult for me to use and understand! But I know how to resize models and import/export .prm files thanks to Marv's plugin for 2.79b!
Currently I am using placeholder stuff for the cars, like Citywalker's original face-flagged, low-poly models with the hexagon-ish tires (but at 1:64 scale none of those "flaws" were noticeable and keep in mind it was from 2012). And whatever hull Kirbyguy22 used for his Sol-Aire CX4 as the placeholder hulls.
But other than that, nearly all of the parameters have been redone by me slightly inspired by one of Manmountain and Halogaland's early works (like the AngRes, ResMod, Inertia, and Springs params).
So far out of the HWTR-accurate remodels I could find, I found 4 by Kirbyguy22 and 3 by Phimeek. And in this current beta, I am reusing them for this pack... most likely... as placeholders? (None of them exactly have a "permissions" section in any of their readme files, so I'm just gonna credit them and use them for the best............)
Right now I have done quite the majority of them, but they're ALL still under development (they're driveable, definitely, but still have their placeholder). I honestly say the current "version" I call it is 0.6.3.
I might host a Public Beta of my current progress here and set up a MediaFire link, but I will wait and see if I get any reactions/responses first.
I hope everyone understands I am very inexperienced, and new to this whole modding shtick (and new to the game in general, but I've been playing racing games for countless years, but never grew up with a Dreamcast nor a good-working Windows PC at the time). And hopefully this project will turn out quite well in the future (though I would love some help with hull creations and remodeling, maybe we could make this a collaboration someday lol).
Since October 16, 2025... I asked Burner94 about if RVW allows W.I.P. content, we had a very long discussion about it, I planned to cancel it there and it got rejected by request. But...
Since I found this... I was like... "Hey... maybe I could host my current progress to here"!
So... here it begins...
This pack is based on Citywalker's Hot Wheels True Size Pack from 2012.
https://www.revoltworld.net/dl/carpack100/
I thought of wanting to remake this pack as a full-size edition. Re-paramming every single one and resizing them to 1:10 scale just like a normal Re-Volt car. But here's the catch...
My idea was to put a lot of additional stuff in there rather than being just a simple reparam pack. I was planning to use individual engine sounds in each car (some might be recycled partially to be used in other cars with similar engines), several add-ons, and might use others' remodels. If I ever did use remodels done by others (like Kirbyguy22 and Phimeek), EVERYONE will be credited.
I am extremely inexperienced with Blender and it's way too difficult for me to use and understand! But I know how to resize models and import/export .prm files thanks to Marv's plugin for 2.79b!
Currently I am using placeholder stuff for the cars, like Citywalker's original face-flagged, low-poly models with the hexagon-ish tires (but at 1:64 scale none of those "flaws" were noticeable and keep in mind it was from 2012). And whatever hull Kirbyguy22 used for his Sol-Aire CX4 as the placeholder hulls.
But other than that, nearly all of the parameters have been redone by me slightly inspired by one of Manmountain and Halogaland's early works (like the AngRes, ResMod, Inertia, and Springs params).
So far out of the HWTR-accurate remodels I could find, I found 4 by Kirbyguy22 and 3 by Phimeek. And in this current beta, I am reusing them for this pack... most likely... as placeholders? (None of them exactly have a "permissions" section in any of their readme files, so I'm just gonna credit them and use them for the best............)
Right now I have done quite the majority of them, but they're ALL still under development (they're driveable, definitely, but still have their placeholder). I honestly say the current "version" I call it is 0.6.3.
I might host a Public Beta of my current progress here and set up a MediaFire link, but I will wait and see if I get any reactions/responses first.
I hope everyone understands I am very inexperienced, and new to this whole modding shtick (and new to the game in general, but I've been playing racing games for countless years, but never grew up with a Dreamcast nor a good-working Windows PC at the time). And hopefully this project will turn out quite well in the future (though I would love some help with hull creations and remodeling, maybe we could make this a collaboration someday lol).