Page 1 of 1

[Port] RVGL for Windows RT / ARMv7 - Source access request

Posted: Sun Sep 13, 2026 2:17 pm
by edoshift1
Hi,

I'd like to attempt an experimental native ARMv7 port of RVGL for Microsoft Windows RT, initially targeting the original Surface RT with NVIDIA Tegra 3.

If that experiment is successful, I'd also be interested in investigating Windows Phone / Windows 10 Mobile ARMv7 devices such as the Lumia 535.

I know that the RVGL core repository is private, and I'm not asking for the source to redistribute it.

I noticed that the native PS Vita port was made possible after access to the RVGL source code was provided to Rinnegatamante. Since the Vita port demonstrated that RVGL can be adapted to another unusual ARMv7 platform, I'd like to investigate doing something similar for Windows RT.

My initial goals would be:

1. Get the RVGL core compiling for ARMv7 with the Windows ARM toolchain.
2. Identify the Windows RT compatibility issues and platform-specific dependencies.
3. Implement or adapt the graphics backend.
4. Bring up SDL/input, audio and filesystem support.
5. Get to the first playable build on Surface RT.
6. If successful, investigate a Windows Phone ARMv7 port afterwards.

I would keep the private RVGL source private and would not redistribute it.

If desired, the platform-specific porting changes could be contributed back to the RVGL project.

Would it be possible to obtain development access to the private RVGL core repository for this porting experiment?

I'm happy to follow any requirements or restrictions the RVGL developers have regarding access to the source.

Read-only access would be sufficient initially.

my gitlab username: vincenzi.edoardo150

Thanks!