[SOLVED] [RVGL-MIG] POS Nodes invisible
[SOLVED] [RVGL-MIG] POS Nodes invisible
This one is pretty self explanatory. Whenever I set POS nodes the little ball that represents where the node is placed does not exist. I was able to work around it since the xyz thing on selected nodes and the line that connects connected nodes still exist but it was fairly annoying to do.
Re: [RVGL] POS Nodes invisible
I solved it, by using an older RVGL version for doing the POS nodes. However, this is an annoying bug, and needs to be fixed for sure.
Re: [RVGL] POS Nodes invisible
Perhaps this is only an issue with the shader based renderer? I'll look into it.
Re: [RVGL] POS Nodes invisible
I got the same bug with legathy renderer too...
But the POS Nodes are always there but look like full translucent ...
and as you can see all Pos-Node behind wall still visible (that was not the case before)
But the POS Nodes are always there but look like full translucent ...
and as you can see all Pos-Node behind wall still visible (that was not the case before)
Damn DROPBOX !!! If you found broken link PM me
AlicebanD an English voice that you must discover !!
AlicebanD an English voice that you must discover !!
Re: [RVGL] POS Nodes invisible
Fixed both issues, and similar issues in other edit modes.
Re: [RVGL] POS Nodes invisible
thank you
Damn DROPBOX !!! If you found broken link PM me
AlicebanD an English voice that you must discover !!
AlicebanD an English voice that you must discover !!
Re: [RVGL] POS Nodes invisible
I can confirm, that this problem is solved. Great, thank you Huki!