Modding RV Code
Modding RV Code
Hello. I'm modding RV Source code.
I trying to change Direct X Version (DX6 -> DX9)
Dx6 Version(Original)
Dx9 Version(Upgraded)(I removed DC Stuff temporarily)
Korean!
FINISHED:
-Support Textures which is not 256x256(like 256x128,512x512 textures)
-Support Korean
-Fix fade effects
-Fix floor mirror effects
-Fix alpha blending bug
-Fix Skybox
-Added Music player(Used FMOD)
-Adding New item
TODO:
-Fix Water Ripple Object
-Fix RearView, Another Car view camera
-Fix Strange Bug(I don't know about the bug name.)->Camera is in the sky, Speed Meter is strange(like -2634234), Sound is strange)
-Making new stuff for making a mod
-Add Finished! logo
-Add new musics(Race Start Music, End music etc)
I trying to change Direct X Version (DX6 -> DX9)
Dx6 Version(Original)
Dx9 Version(Upgraded)(I removed DC Stuff temporarily)
Korean!
FINISHED:
-Support Textures which is not 256x256(like 256x128,512x512 textures)
-Support Korean
-Fix fade effects
-Fix floor mirror effects
-Fix alpha blending bug
-Fix Skybox
-Added Music player(Used FMOD)
-Adding New item
TODO:
-Fix Water Ripple Object
-Fix RearView, Another Car view camera
-Fix Strange Bug(I don't know about the bug name.)->Camera is in the sky, Speed Meter is strange(like -2634234), Sound is strange)
-Making new stuff for making a mod
-Add Finished! logo
-Add new musics(Race Start Music, End music etc)
Last edited by Fulon on Sat Jul 07, 2018 1:11 pm, edited 3 times in total.
Re: Modding RV Code
You are making good progress, but it will be a question, where did you get the codes?
Turkish Re-Volter.
Re: Modding RV Code
Just so you know, we've done similar efforts with RVGL. Instead of porting it to a newer DX, we ported it to open source libs so it also runs on Linux, Android, etc.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.
Re: Modding RV Code
I know RVGL. But I want to make new stuff for my mod!(New items..New cups..New gamemodes..ETC) XDMarv wrote: ↑Thu Jul 05, 2018 9:04 am Just so you know, we've done similar efforts with RVGL. Instead of porting it to a newer DX, we ported it to open source libs so it also runs on Linux, Android, etc.
I don't want to stop you from doing it, just don't want to disappoint you in case you didn't realize.
Re: Modding RV Code
Interesting weapons, great job *.*
Re: Modding RV Code
Hello!
May I ask your advice?
I'm trying to Upgrade Re-volt's DX Version(DX9 to DX11)
but I'm student(learning game programming at Academy.)
and My Academy don't teach Hacking Techs.(Like Parsing a File etc..)
I learned "DX11 vitally need vertex,index buffer, shader while drawing something."
I successed Rendering 2D Sprites(Use Plane. And Off ZBuffer).
But I don't know how to draw model files.(Because I don't know reading .prm, .w....)
So..My Question is "How about using AssImp and .OBJ files"
Thanks.
And Sorry for bad english skills....
May I ask your advice?
I'm trying to Upgrade Re-volt's DX Version(DX9 to DX11)
but I'm student(learning game programming at Academy.)
and My Academy don't teach Hacking Techs.(Like Parsing a File etc..)
I learned "DX11 vitally need vertex,index buffer, shader while drawing something."
I successed Rendering 2D Sprites(Use Plane. And Off ZBuffer).
But I don't know how to draw model files.(Because I don't know reading .prm, .w....)
So..My Question is "How about using AssImp and .OBJ files"
Thanks.
And Sorry for bad english skills....
Re: Modding RV Code
some usefull tips on reading .prm, .w.... : http://perror.de/rv/rvstruct.html
Damn DROPBOX !!! If you found broken link PM me
AlicebanD an English voice that you must discover !!
AlicebanD an English voice that you must discover !!
Re: Modding RV Code
When can I download it?