Hello everyone,
do you planning support for macOS? For some reason I've tried the GNU/Linux version, but, eh, yes, binaries is not compiled for macOS However the needed libraries like: sdl2, sdl2_image, enet, libunistring (and maybe openal-soft) is available through Brew. Command line tools (http://developer.apple.com/downloads) are required too.
Anyway, thank you for your great work on RVGL, after first run it was like "No way, oh wow, Re-volt in 2018!"
macOS support
Re: macOS support
We don't have any Macs around so it's hard to try. I tried installing macOS via hackintosh methods but I couldn't get hardware graphics acceleration to work.
For now, you can try running the game via wine which should work well enough.
For now, you can try running the game via wine which should work well enough.