[RVGL Release] 17.1222a

News and announcements about RVGL's development.
User avatar
Huki
Developer
Posts: 397

[RVGL Release] 17.1222a

Unread post by Huki » Fri Dec 22, 2017 3:57 pm

RVGL has been updated to 17.1222a!
This is a bug-fix release.

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ 7z ]

Goodies:
Download the Dreamcast Pack: rvgl_dc_pack.7z (not updated this time)
More about the update and RVGL: changelog | docs

Image The network version has been updated!

Improved Late-Join Support:

The late-joining support introduced in the previous release has improved. Players joining late are no longer launched automatically. Once they reach the waiting room, they have the option to launch themselves when they are ready by pressing TAB. Further, the camera view is now updated immediately upon joining the game.

Other Stuff:
  • Spectator players are no longer affected by autokick.
  • The "reload car" dev mode feature is deactivated in multiplayer.
Fixes:
  • Weapons and objects not working online for players on 32-bit Linux
  • Early countdown / bad start in single race (reported by 607)
  • Difficulty mode was reset to Arcade when changing / refreshing car in Practice mode
  • Wrong lap count and radar info shown to late-joining players
  • more in the changelog
[hide=Show changelog of this version]
17.1222a:
| Bug-fix release.
| Pumped network version.

Mod:
  [General]
  - Removed unused GLEW libraries.
  - Updated language files for latest version.
  - Better detection for corrupt language files.
  [Multi]
  - Spectator players are no longer affected by autokick.
  - Late joining and not-ready players are not automatically launched upon 
    reaching the waiting room. They can launch by pressing TAB when ready.
  - Disabled "reload car" dev mode option in multiplayer.

Fix:
  [General]
  - Fix early countdown in single-player when loading takes a while.
  - Fix difficulty mode getting reset in Practice mode.
  [Multi]
  - Fix alignment issues that resulted in incompatibility between 32-bit Linux 
    build and other versions (eg, weapons not working).
  - Fix camera view not updated in late-join mode until the player list screen 
    is dismissed.
  - Fix possibility of bad lap count and radar values when late joining.
[/hide]
User avatar
NewVolt
Posts: 2
From: Brazil

Re: [RVGL Release] 17.1222a

Unread post by NewVolt » Fri Dec 22, 2017 7:00 pm

Hi, is there any install to do or I can only run the .exe inside the RVGL folder?
I'm new in this forum and kind of lost haha

Thanks!
User avatar
NewVolt
Posts: 2
From: Brazil

Re: [RVGL Release] 17.1222a

Unread post by NewVolt » Fri Dec 22, 2017 9:17 pm

Found myself, thanks!
urnemanden
Posts: 7

Re: [RVGL Release] 17.1222a

Unread post by urnemanden » Fri Dec 29, 2017 12:18 am

woop!
User avatar
Black-Revolt001
Posts: 92
From: France

Re: [RVGL Release] 17.1222a

Unread post by Black-Revolt001 » Sun Jan 14, 2018 7:25 pm

Me, I always wait for my idea, after you to see ...
- See the first 10 ghost cars in time trial mode
- Ability to face 20 opponents
- The Knockout Race Mode
Post Reply