[RVGL Release] 18.0310a

News and announcements about RVGL's development.
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Marv
Developer
Posts: 236
From: Europe 2

Re-Volt [RVGL Release] 18.0310a

Unread post by Marv » Fri Mar 09, 2018 3:14 pm

RVGL has been updated to 18.0310a!

Update:
Download Win32 [ setup | 7z ]
Download Win64 [ setup | 7z ]
Download Linux [ 7z ]
Download Android [ apk ]

Goodies:
Download the Dreamcast Pack: rvgl_dc_pack.7z (not updated this time)
More about the update and RVGL: changelog | docs

Image The network version has been updated!

Android Support:

RVGL now works on Android! Check the dedicated topic to find out more: RVGL on Android.

Multiplayer:
  • New "-serverport <number>" command line that can be set to use a different server port from 2310. When the host uses a custom server port, all clients will need to use the same server port to be able to connect to that host.
  • Password support: new command line "-pass <phrase>" to protect the session with a password. The passphrase can be up to 255 characters in length and cannot contain spaces.
Other Stuff:
  • Up to 1024 instances can now be used in tracks (the old limit was 800).
Fixes:
  • Music now doesn't stop playing when the volume has been changed (on custom levels)
  • Custom music can now be used on stock tracks
  • Graphical fixes, incl. an issue with ball bearing pickup when shininess is turned off.
  • more in the changelog
► Show changelog of this version
User avatar
Tavisco
Posts: 14
From: /home/tavisco

Re: [RVGL Release] 18.0310a

Unread post by Tavisco » Fri Mar 09, 2018 4:51 pm

RVGL for Android. Wow, just wow :o
It's a dream coming true
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Black-Revolt001
Posts: 92
From: France

Re: [RVGL Release] 18.0310a

Unread post by Black-Revolt001 » Fri Mar 09, 2018 7:15 pm

Too bad he has no novelty as I quote in my subject of my sugesstion
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